Post by Wildrun on Sept 20, 2008 17:03:55 GMT -5
((...Sorry...it's a huge bio...4 pages on Word. -.-" You're too complicated, Oaklea.
Oaklea: *blows rasberry*
Me: -.-" I take that back.))
Name: Oaklea Wildrun (a.k.a Black Wind Wildrun, referring to her black fur and berserker tendencies in a fight.)
Gender: Female
Age: 17 (years)
Species: Woodmouse
Occupation: Traveler, warrior. Occasionally writes stories of her travels.
Physical Appearance: Oaklea isn't tall, and she isn't short, because she's stuck somewhere in the middle. Her tail is usually upright, considering she's usually cheerful. Her fur, also of middle length, is a pale black color (pale, as, in, not midnight black. Just a kind of faded hue.). She has a single white spot just under her right ear, about the size of a pebble. Her eyes are light brown, and her ears are slightly oversized. There's a small hole through the tip of her right ear, and she has a wiry figure. Aside from that, her nose is light tan, somewhat offsetting the black fur.
Most of her clothes have a few minor rips and tears, things she never bothered to patch after a fight. Although she has a few scars, her black fur covers them nicely and they aren't visible, and the only one that is (the curving slash cutting from her lower back to her left shoulder blade) almost never sees daylight. She wears a short, loosely-fitting tunic with ragged ends and a few stray threads hanging off the sleeves (which she cut so they ended at her elbows, the same way she cut her pants legs short so they end at her knee), and has a plain, light travellers cloak the color of a fallen oak leaf.
A few thread bracelets permanently live on her left wrist, never without the company of a colorful bandanna wrapped three times around her wrist and tied into a complicated knot. One might say Oaklea has a fetish for bandannas, as another one--green and speckled with white--wraps around her head. Always sticking out of it at a jaunty angle is an oak leaf, which she replaces whenever necessary. Wrapping around her waist is a thing cords, at the end of which dangles a small, sheathed dagger (her weapon, a dagger attached to a long, whip-like cord. Apparently, she's dubbed it a 'daggord'***). Across her back, in a plain scabbard, is a short sword.
Possessions: Never seen without the colorful bandanna wrapped around her left wrist (and extremely mad if it's taken), Oaklea has three other bracelets on her left wrist (a small, braided multicolor one that is extremely old, a plain sea-blue string too small to come of her wrist anymore, and a thicker length of burlap thread that is marginally stretchable).
Her 'daggord' weapon (a small, sharp dagger that tapers to a point. Tied firmly to hits hilt is a whip-like cord that wraps around Oaklea's waist until she needs it). Her dull brown travellers cloak is light and thin with a hood only good for protecting her ears. The green bandanna with white speckles wraps around her head, not covering it in a triangle shape but is instead folded into a long rectangle that is tied at the back. An oak leaf is always stuck into this at an angle, which Oaklea can replace as necessary. Along with her short broadsword in a scabbard across her back, she owns a small pack with room for food and drink for a week, a map, flint and tinder, a whetstone, a short quill and a small packet of parchment. There is a special, added on compartment used to hold a squat bottle of blackish-blue ink. Stitched to the inside of her tunic is a yellowed scrap of paper with unintelligible, scrawling handwriting.
Personality: Nicknamed 'Black Wind Wildrun' because of her black fur and careless way of fighting, Oaklea has a short temper and doesn't hesitate to be outspoken. Not one to always respect authority figures, she can be headstrong and a bit of an idiot...well, actually, put her in front of a frosted trifle and you’ve never met anyone so stupid and hyperactive.
She has one saying she always reminds people of, especially if someone says something is impossible--’Nothing is impossible’. Her rule for life is to do what’s right--or whatever she perceives to be right, unless someone could persuade her otherwise (about what’s right, not to go on a massacre). She has a special vendetta against stoats.
Strengths: Close combat fighting is her strongest point, and she uses her ‘daggord’ when fighting mid-range. She’s a decent swimmer and loves anything spicy--meaning she loves hanging around otters. She can be fast when she tries and is fairly good at slipping past people unnoticed, or creeping around.
Weaknesses: Oaklea is an acrophobic--she’s deathly afraid of heights. She’ll creep along the lower boughs, but she’s no squirrel--any higher and she’s likely to freeze and be stuck there until summer thaws her out. It would be wise never to put a bow and arrow (or bow or arrow) in her hands unless you’re trying to break the bow (or even worse, get someone on your own side put in the infirmary). She’s extremely hot-headed and doesn’t think things out too well, and when she does, it’s usually because she’s gotten herself into trouble and is trying to cover her tracks (her plans almost always backfire anyway).
She can’t remember something like ‘go rake the leaves in the orchard’ for more than five minutes, and can’t focus on anything mathematical for more than ten. Occasionally, when she’s in trouble with an authority figure, a whopper will jump right out of her mouth and make things worse. As said before, she doesn’t think things out very well, and thoughts sometimes jump straight from her brain to her mouth without going through the process of ‘gee, will that make this worse?’. Worst case scenario--she curses like/worse than a sailor.
History: Born near the coast of the northern sea, she was raised for the early part of her life by her mother, a sparrow named Screefeather, and her father’s best friend (father had died of hypothermia when his small boat broke on some rocks and he was forced to swim for shore.), along with her sister, Mapel. Screefeather would leave periodically, every winter, and one year he just never came back. At nine (years), her small colony was attacked by a shipload of deranged stoats, and several people, including her mother, were killed before the warriors of the colony could come together to drive the stoats away. Her father’s best friend was severely wounded, and there was little hope he would recover, but he did. Mapel immediately dedicated her life to the way of a scholar, learning everything she could and becoming a quick-minded strategist and level-headed thinker. Oaklea took a rather different approach on life and her natural glean for fighting escalated.
Two years later, when the same band of stoats stopped on their shores, Oaklea abandoned coherent thought and fought like a berserker. And eventually, as the other warriors and she pushed the stoats farther and farther back, her sister somehow managed to pull her out of the fighting and point her in the direction where their adopted-father was fighting tooth-and-claw with a trio of stoats. Howling like the madbeast she was right then, Oaklea saw red. Those stoats weren’t going to visit those shores again--half were dead, half fled back to their barnacle-ridden (and stolen) vessel, upped anchor, and never came back.
Too late, though. Oaklea’s and Mapel’s almost-father was dead. Oaklea left before the funeral started. So far, through the six years she’s been on her own, fighting and travelling up and down and over seas, making friend and enemies (and ticking off a few swamp toads), she’s never thought of going back until the grudge she’s nursed is fulfilled--end the existence of Tataroo Raketail, the stoat with red claws! Having no idea where she’s going, she wanders farther south, perhaps on the hope of finding the legendary Redwall Abbey...
Relationships: Mapel ‘White Quill’ Wildrun--sister.
Erte--Mother.
Cetle--adopted-father.
Screefeather--a ruddy brown sparrow.
Tataroo Raketail--her occurring nightmare (a stoat).
A holt of sea otters.
A company of young hares from Salamandastron.
A small platoon of shrews.
And Raffin, an undersized newt who occasionally follows her around.
Other: Her sister, Mapel, has recently set out to find Tataroo herself, as she’s recently discovered his general location at the moment and ran into Raffin on her way eastward, giving him a message to take to Oaklea. Oaklea received the message and charged at full speed to catch up with Mapel. When the two finally met up, they fell into the hands of a much stronger, larger crew of wicked stoats. Setting his ship on fire in a desperate escape plan, Oaklea and Mapel agreed to get away, and meet up in the south, preferably at the place called Redwall Abbey.
((I really thought that I’d be asked for a roleplay example...okay then. o_0 *shrugs* That's a quick wrap-up of what’s happened recently between Oaklea and Mapel (yes, they are named after trees. ‘Oak leaf’ and ‘maple’, altered a little. -.-” I was short on creativity juice when i came up with the names. DX I’ll be making Mapel as soon as Oaklea gets approved (...if...DX), then Scree and eventually Tataroo...I’m kind of hoping I can get him hooked up with the villains already here, other wise he’d be just sort of...out there...^^”...Raffin’ll only ever come in if Scree dies (which he will, sadly. ). Once Raffin and Tataroo are outta there, I’ll toss in an otter and a hare. That’s my plan. Feel free to change it...unlike Oaklea I have at least a smidge of respect for authority figures. XP (just kidding. I’ll do whatever you want. *bows in worship*))
*** =If you think the ‘daggord’ is too out there, tell me and I’ll turn it into a normal dagger.
Oaklea: Say what?!
Me: Tough break. What they say goes.
Oaklea: *grumble*
Me: You aren’t approved yet. Scram.
Oaklea: *glare of death*
Me: *points* See!? You’re a nutcase!
Oaklea: Blame my creator.
Me: I think I wi--...It’s the end of the world, Oaklea.
Oaklea: Get in line.
Oaklea: *blows rasberry*
Me: -.-" I take that back.))
Name: Oaklea Wildrun (a.k.a Black Wind Wildrun, referring to her black fur and berserker tendencies in a fight.)
Gender: Female
Age: 17 (years)
Species: Woodmouse
Occupation: Traveler, warrior. Occasionally writes stories of her travels.
Physical Appearance: Oaklea isn't tall, and she isn't short, because she's stuck somewhere in the middle. Her tail is usually upright, considering she's usually cheerful. Her fur, also of middle length, is a pale black color (pale, as, in, not midnight black. Just a kind of faded hue.). She has a single white spot just under her right ear, about the size of a pebble. Her eyes are light brown, and her ears are slightly oversized. There's a small hole through the tip of her right ear, and she has a wiry figure. Aside from that, her nose is light tan, somewhat offsetting the black fur.
Most of her clothes have a few minor rips and tears, things she never bothered to patch after a fight. Although she has a few scars, her black fur covers them nicely and they aren't visible, and the only one that is (the curving slash cutting from her lower back to her left shoulder blade) almost never sees daylight. She wears a short, loosely-fitting tunic with ragged ends and a few stray threads hanging off the sleeves (which she cut so they ended at her elbows, the same way she cut her pants legs short so they end at her knee), and has a plain, light travellers cloak the color of a fallen oak leaf.
A few thread bracelets permanently live on her left wrist, never without the company of a colorful bandanna wrapped three times around her wrist and tied into a complicated knot. One might say Oaklea has a fetish for bandannas, as another one--green and speckled with white--wraps around her head. Always sticking out of it at a jaunty angle is an oak leaf, which she replaces whenever necessary. Wrapping around her waist is a thing cords, at the end of which dangles a small, sheathed dagger (her weapon, a dagger attached to a long, whip-like cord. Apparently, she's dubbed it a 'daggord'***). Across her back, in a plain scabbard, is a short sword.
Possessions: Never seen without the colorful bandanna wrapped around her left wrist (and extremely mad if it's taken), Oaklea has three other bracelets on her left wrist (a small, braided multicolor one that is extremely old, a plain sea-blue string too small to come of her wrist anymore, and a thicker length of burlap thread that is marginally stretchable).
Her 'daggord' weapon (a small, sharp dagger that tapers to a point. Tied firmly to hits hilt is a whip-like cord that wraps around Oaklea's waist until she needs it). Her dull brown travellers cloak is light and thin with a hood only good for protecting her ears. The green bandanna with white speckles wraps around her head, not covering it in a triangle shape but is instead folded into a long rectangle that is tied at the back. An oak leaf is always stuck into this at an angle, which Oaklea can replace as necessary. Along with her short broadsword in a scabbard across her back, she owns a small pack with room for food and drink for a week, a map, flint and tinder, a whetstone, a short quill and a small packet of parchment. There is a special, added on compartment used to hold a squat bottle of blackish-blue ink. Stitched to the inside of her tunic is a yellowed scrap of paper with unintelligible, scrawling handwriting.
Personality: Nicknamed 'Black Wind Wildrun' because of her black fur and careless way of fighting, Oaklea has a short temper and doesn't hesitate to be outspoken. Not one to always respect authority figures, she can be headstrong and a bit of an idiot...well, actually, put her in front of a frosted trifle and you’ve never met anyone so stupid and hyperactive.
She has one saying she always reminds people of, especially if someone says something is impossible--’Nothing is impossible’. Her rule for life is to do what’s right--or whatever she perceives to be right, unless someone could persuade her otherwise (about what’s right, not to go on a massacre). She has a special vendetta against stoats.
Strengths: Close combat fighting is her strongest point, and she uses her ‘daggord’ when fighting mid-range. She’s a decent swimmer and loves anything spicy--meaning she loves hanging around otters. She can be fast when she tries and is fairly good at slipping past people unnoticed, or creeping around.
Weaknesses: Oaklea is an acrophobic--she’s deathly afraid of heights. She’ll creep along the lower boughs, but she’s no squirrel--any higher and she’s likely to freeze and be stuck there until summer thaws her out. It would be wise never to put a bow and arrow (or bow or arrow) in her hands unless you’re trying to break the bow (or even worse, get someone on your own side put in the infirmary). She’s extremely hot-headed and doesn’t think things out too well, and when she does, it’s usually because she’s gotten herself into trouble and is trying to cover her tracks (her plans almost always backfire anyway).
She can’t remember something like ‘go rake the leaves in the orchard’ for more than five minutes, and can’t focus on anything mathematical for more than ten. Occasionally, when she’s in trouble with an authority figure, a whopper will jump right out of her mouth and make things worse. As said before, she doesn’t think things out very well, and thoughts sometimes jump straight from her brain to her mouth without going through the process of ‘gee, will that make this worse?’. Worst case scenario--she curses like/worse than a sailor.
History: Born near the coast of the northern sea, she was raised for the early part of her life by her mother, a sparrow named Screefeather, and her father’s best friend (father had died of hypothermia when his small boat broke on some rocks and he was forced to swim for shore.), along with her sister, Mapel. Screefeather would leave periodically, every winter, and one year he just never came back. At nine (years), her small colony was attacked by a shipload of deranged stoats, and several people, including her mother, were killed before the warriors of the colony could come together to drive the stoats away. Her father’s best friend was severely wounded, and there was little hope he would recover, but he did. Mapel immediately dedicated her life to the way of a scholar, learning everything she could and becoming a quick-minded strategist and level-headed thinker. Oaklea took a rather different approach on life and her natural glean for fighting escalated.
Two years later, when the same band of stoats stopped on their shores, Oaklea abandoned coherent thought and fought like a berserker. And eventually, as the other warriors and she pushed the stoats farther and farther back, her sister somehow managed to pull her out of the fighting and point her in the direction where their adopted-father was fighting tooth-and-claw with a trio of stoats. Howling like the madbeast she was right then, Oaklea saw red. Those stoats weren’t going to visit those shores again--half were dead, half fled back to their barnacle-ridden (and stolen) vessel, upped anchor, and never came back.
Too late, though. Oaklea’s and Mapel’s almost-father was dead. Oaklea left before the funeral started. So far, through the six years she’s been on her own, fighting and travelling up and down and over seas, making friend and enemies (and ticking off a few swamp toads), she’s never thought of going back until the grudge she’s nursed is fulfilled--end the existence of Tataroo Raketail, the stoat with red claws! Having no idea where she’s going, she wanders farther south, perhaps on the hope of finding the legendary Redwall Abbey...
Relationships: Mapel ‘White Quill’ Wildrun--sister.
Erte--Mother.
Cetle--adopted-father.
Screefeather--a ruddy brown sparrow.
Tataroo Raketail--her occurring nightmare (a stoat).
A holt of sea otters.
A company of young hares from Salamandastron.
A small platoon of shrews.
And Raffin, an undersized newt who occasionally follows her around.
Other: Her sister, Mapel, has recently set out to find Tataroo herself, as she’s recently discovered his general location at the moment and ran into Raffin on her way eastward, giving him a message to take to Oaklea. Oaklea received the message and charged at full speed to catch up with Mapel. When the two finally met up, they fell into the hands of a much stronger, larger crew of wicked stoats. Setting his ship on fire in a desperate escape plan, Oaklea and Mapel agreed to get away, and meet up in the south, preferably at the place called Redwall Abbey.
((I really thought that I’d be asked for a roleplay example...okay then. o_0 *shrugs* That's a quick wrap-up of what’s happened recently between Oaklea and Mapel (yes, they are named after trees. ‘Oak leaf’ and ‘maple’, altered a little. -.-” I was short on creativity juice when i came up with the names. DX I’ll be making Mapel as soon as Oaklea gets approved (...if...DX), then Scree and eventually Tataroo...I’m kind of hoping I can get him hooked up with the villains already here, other wise he’d be just sort of...out there...^^”...Raffin’ll only ever come in if Scree dies (which he will, sadly. ). Once Raffin and Tataroo are outta there, I’ll toss in an otter and a hare. That’s my plan. Feel free to change it...unlike Oaklea I have at least a smidge of respect for authority figures. XP (just kidding. I’ll do whatever you want. *bows in worship*))
*** =If you think the ‘daggord’ is too out there, tell me and I’ll turn it into a normal dagger.
Oaklea: Say what?!
Me: Tough break. What they say goes.
Oaklea: *grumble*
Me: You aren’t approved yet. Scram.
Oaklea: *glare of death*
Me: *points* See!? You’re a nutcase!
Oaklea: Blame my creator.
Me: I think I wi--...It’s the end of the world, Oaklea.
Oaklea: Get in line.