Post by Onyxwing on Jan 10, 2013 18:34:16 GMT -5
(((In his past incarnation, Onyxwing was one-dimensional, and the grammar was abysmal. Now, the character that got me started will be getting his profile revamped. Courtesy of nearly three years of writing experience on this site, Thanks to all who helped me improve my writing!)))
Name: Onyxwing
Gender: M
Age: 25
Species: Siberian Flying Squirrel
Occupation: Assassin, Sniper
Physical Appearance: His fur is a shade of black across his entire body, just like his entire clan. He wears a light ghillie suit that neither overheats nor impedes his gliding. He generally looks like a regular squirrel, but could be mistaken for a young one, given his slightly smaller stature. Skin flaps hang from his sides until he needs them to glide. Two kukri knives hang from a belt on his side, and his bow is slung over his back, along with his quiver. In different environments his ghillie suit takes on a different appearance from foliage added along the way. He sports little in the way of scars, due in large part to his chosen weapon, and partially due to his short career. He has a much flatter tail than most other squirrels, to assist him in flight as a rudder.
Possessions:
Two Kukri utility and fighting knives
A composite bow made from horn, yew, and whale bone, bound with sinew
A leather quiver with a capacity of twenty-five arrows
Multiple arrows for different purposes
Depending on his current mission he may carry a grappling hook, poison, climbing rope or a heavier duty weapon than what he commonly carries.
A small satchel containing the rest of his possessions (flint and steel, food, tools, payment he receives for jobs, ETC…)
Personality: Generally a reserved and quiet creature, Onyxwing blends in with his surroundings with an astonishing affinity. He is very socially inept when it comes to casual conversation with any other creature than squirrels. He much prefers to hide and sneak around to get where he is going, even if the only threat is a too friendly mousemaid trying to talk to him. For the most part he hunts vermin, but many times his arrows have found marks in otters, mice, and any number of ‘good’ species.
Onyxwing is well aware of his somewhat smaller stature and prefers to keep his enemies at range. He will never be found on the front lines. Instead, he will be flanking the enemy or poisoning their food supplies. Onyxwing will never go head first into a situation, he will always attempt to circumvent the problem and set himself up in a surprise attack. This usually works in his favor by allowing him to set the place, time, and make his enemies’ strength their weakness.
Strengths:
Archery: Having trained since he was old enough to walk, Onyxwing can fletch arrows, put them into his target, and maintain his bow with an eerie confidence.
Climbing: As a squirrel, (and a trained one at that) Onyxwing has a natural affinity for climbing anything from trees to castle walls.
Stealth: Onyxwing is able to slip past even the most alert beast without rousing more than cold sense of being watched.
Ingenuity: If he doesn’t have it, he can make it, if he can’t make it, he’ll find someone who can.
Carving and model making: honed by years of practice, Onyxwing can construct detailed models of just about anything.
Weaknesses:
Water: Though he can manage a ‘survival’ paddle, anything but the calmest current will most likely make short work of him. He wants nothing to do with the water (If he can help it)
Social skills: With anything but employers, Onyxwing lacks basic conversation skills, usually opting to stab the conversation starter. If it’s an option…
Lack of trust: Onyxwing has truly only trusted about two creatures outside of his clan. This is the result of his reclusive behavior and makes it hard to ever truly become his ‘friend’.
Stature: Though he can fight like any other creature, he relies heavily on evading or deflecting strikes. A good hit from a heavier weapon, like a club, could break his bones very easily.
History: Onyxwing was born in a small pine grove to the north of Mossflower, near the eastern ocean. There, a group of thirty or so assassins had been training for over one hundred years. They were considered among the best, mainly due to the ability no beast (short of a bird) could match. Flight (Or so it appeared), set them apart from the other would be killers and made them into a profitable and well known clan (as far as assassins go, that is).
Onyxwing was trained from the day he could walk in the many ways a beast could kill, evade, and profit in the dark world of assassination. His father was an assassin of some renown and taught Onyxwing everything he knew. Though each member of the clan was trained in every facet of combat, each had a aptitude for a specific area. Onyxwing’s father’s specialty was archery, and predictably, Onyxwing also grew to be an excellent archer.
By age fifteen, he was able to put three arrows within an inch of each other from fifty yards. His father would often leave in the pursuit of various missions, sometimes for months at a time. No matter the level of secrecy required, he would always return with information on his employers, targets, and tactics. He would share these details with Onyxwing, often making elaborate models of everything from individual hordebeasts, all the way up to full fortresses, complete with working torches, doors, and anything else to help with a debriefing.
Finally the time came when Onyxwing was nearly ready to go out on his own. He was eighteen years old and fully trained. Just before he left, however, a small horde surrounded the pine grove. They demanded that an assassin be delivered to them, Onyxwing’s father. He had failed a mission just a short time ago. He was truly not at fault; however, the horde demanded he be turned over for execution.
Or they would burn the pines to the ground.
With no other option, his father reached into a space behind a cabinet and brought out his personal bow.
“This is yours as it was mine, take of it.” Were his father’s only words. He took another bow and strung it up, walking out to the horde with one arrow in his hand. He was long out of arrow range when he nocked the arrow, and began running towards the horde. The bowbeasts had barely nocked their own arrows when the Flying Squirrel’s arrow buried itself into the chest of its warlord.
Onyxwing’s father was instantly killed by the bowbeasts.
After his father was killed, Onyxwing had no reason for staying in the pine grove. He left the day after the attack. Just long enough to bury his father’s body. Onyxwing took to the actual work of an assassin quite well, collecting several handsome contracts along the way. In his own way, he continued to honor his father by using his bow until he could shoot it just as well as his father. He continued to wander Mossflower, driven by the lucrative and relatively safe contracts provided to him constantly.
Soon, however, he received a contract from a Wild Cat and that is where his true adventure began.
The contract was simple, kill an otter named Danju Wildlough. It didn’t matter how, and Onyxwing’s contacts revealed that the otter was making a journey to the coast. Seizing the opportunity, Onyxwing caught the patrol on a path near Mossflower. Upon firing his arrow, he realized that it had a hairline crack in it, and it floated down to the ground in a useless curve.
He was forced to follow them at a distance, all the while aware that they knew he was there, however hidden he might be. Along the way, he realized that the otter was not the maniac the wildcat alleged. He attempted to make peace with the party, and, understandably, he was denied. He continued to follow them, eventually stowing away on a ship despite his fear of water. Half a world away, he landed in Green Isle, completely and totally drunk. After being caught, he was sent to the ship’s brig, which he soon escaped. He made his way to the castle at the center of the Isle and into a room. However, he finally realized that his quest for forgiveness was in vain, and left the Isle, stowing away on a different ship. Unbeknownst to him, or any other beast, it was the same ship that brought the other assassins to the Isle.
At the end of a sea-sickness filled journey, he was finally close enough to see the coast, it was a harsher landscape than he expected. He eavesdropped on several conversations and realized that they were on “The High North Coast”. When the ship stopped to collect water at the mouth of a river, Onyxwing stole a small boat and paddled his way inland.
Though he did not know it, he was mere miles from a place of employment for those in his line of work.
And so his adventure continues…
Relationships:
Father- dead
Clan-alive
Green Isle-Probably ready to kill him on sight.
Employers:
Wildcat Warlord- Kill Danju Wildlough (Contract failed)
Obsidious Bane- Hunt slaves, border scout (Current)
Other: If there is any conflict with the history I’ve made and what happened in the Green Isle plot, please let me know and I will fix it. I’m planning on actively updating Onyxwing as he moves on
Name: Onyxwing
Gender: M
Age: 25
Species: Siberian Flying Squirrel
Occupation: Assassin, Sniper
Physical Appearance: His fur is a shade of black across his entire body, just like his entire clan. He wears a light ghillie suit that neither overheats nor impedes his gliding. He generally looks like a regular squirrel, but could be mistaken for a young one, given his slightly smaller stature. Skin flaps hang from his sides until he needs them to glide. Two kukri knives hang from a belt on his side, and his bow is slung over his back, along with his quiver. In different environments his ghillie suit takes on a different appearance from foliage added along the way. He sports little in the way of scars, due in large part to his chosen weapon, and partially due to his short career. He has a much flatter tail than most other squirrels, to assist him in flight as a rudder.
Possessions:
Two Kukri utility and fighting knives
A composite bow made from horn, yew, and whale bone, bound with sinew
A leather quiver with a capacity of twenty-five arrows
Multiple arrows for different purposes
Depending on his current mission he may carry a grappling hook, poison, climbing rope or a heavier duty weapon than what he commonly carries.
A small satchel containing the rest of his possessions (flint and steel, food, tools, payment he receives for jobs, ETC…)
Personality: Generally a reserved and quiet creature, Onyxwing blends in with his surroundings with an astonishing affinity. He is very socially inept when it comes to casual conversation with any other creature than squirrels. He much prefers to hide and sneak around to get where he is going, even if the only threat is a too friendly mousemaid trying to talk to him. For the most part he hunts vermin, but many times his arrows have found marks in otters, mice, and any number of ‘good’ species.
Onyxwing is well aware of his somewhat smaller stature and prefers to keep his enemies at range. He will never be found on the front lines. Instead, he will be flanking the enemy or poisoning their food supplies. Onyxwing will never go head first into a situation, he will always attempt to circumvent the problem and set himself up in a surprise attack. This usually works in his favor by allowing him to set the place, time, and make his enemies’ strength their weakness.
Strengths:
Archery: Having trained since he was old enough to walk, Onyxwing can fletch arrows, put them into his target, and maintain his bow with an eerie confidence.
Climbing: As a squirrel, (and a trained one at that) Onyxwing has a natural affinity for climbing anything from trees to castle walls.
Stealth: Onyxwing is able to slip past even the most alert beast without rousing more than cold sense of being watched.
Ingenuity: If he doesn’t have it, he can make it, if he can’t make it, he’ll find someone who can.
Carving and model making: honed by years of practice, Onyxwing can construct detailed models of just about anything.
Weaknesses:
Water: Though he can manage a ‘survival’ paddle, anything but the calmest current will most likely make short work of him. He wants nothing to do with the water (If he can help it)
Social skills: With anything but employers, Onyxwing lacks basic conversation skills, usually opting to stab the conversation starter. If it’s an option…
Lack of trust: Onyxwing has truly only trusted about two creatures outside of his clan. This is the result of his reclusive behavior and makes it hard to ever truly become his ‘friend’.
Stature: Though he can fight like any other creature, he relies heavily on evading or deflecting strikes. A good hit from a heavier weapon, like a club, could break his bones very easily.
History: Onyxwing was born in a small pine grove to the north of Mossflower, near the eastern ocean. There, a group of thirty or so assassins had been training for over one hundred years. They were considered among the best, mainly due to the ability no beast (short of a bird) could match. Flight (Or so it appeared), set them apart from the other would be killers and made them into a profitable and well known clan (as far as assassins go, that is).
Onyxwing was trained from the day he could walk in the many ways a beast could kill, evade, and profit in the dark world of assassination. His father was an assassin of some renown and taught Onyxwing everything he knew. Though each member of the clan was trained in every facet of combat, each had a aptitude for a specific area. Onyxwing’s father’s specialty was archery, and predictably, Onyxwing also grew to be an excellent archer.
By age fifteen, he was able to put three arrows within an inch of each other from fifty yards. His father would often leave in the pursuit of various missions, sometimes for months at a time. No matter the level of secrecy required, he would always return with information on his employers, targets, and tactics. He would share these details with Onyxwing, often making elaborate models of everything from individual hordebeasts, all the way up to full fortresses, complete with working torches, doors, and anything else to help with a debriefing.
Finally the time came when Onyxwing was nearly ready to go out on his own. He was eighteen years old and fully trained. Just before he left, however, a small horde surrounded the pine grove. They demanded that an assassin be delivered to them, Onyxwing’s father. He had failed a mission just a short time ago. He was truly not at fault; however, the horde demanded he be turned over for execution.
Or they would burn the pines to the ground.
With no other option, his father reached into a space behind a cabinet and brought out his personal bow.
“This is yours as it was mine, take of it.” Were his father’s only words. He took another bow and strung it up, walking out to the horde with one arrow in his hand. He was long out of arrow range when he nocked the arrow, and began running towards the horde. The bowbeasts had barely nocked their own arrows when the Flying Squirrel’s arrow buried itself into the chest of its warlord.
Onyxwing’s father was instantly killed by the bowbeasts.
After his father was killed, Onyxwing had no reason for staying in the pine grove. He left the day after the attack. Just long enough to bury his father’s body. Onyxwing took to the actual work of an assassin quite well, collecting several handsome contracts along the way. In his own way, he continued to honor his father by using his bow until he could shoot it just as well as his father. He continued to wander Mossflower, driven by the lucrative and relatively safe contracts provided to him constantly.
Soon, however, he received a contract from a Wild Cat and that is where his true adventure began.
The contract was simple, kill an otter named Danju Wildlough. It didn’t matter how, and Onyxwing’s contacts revealed that the otter was making a journey to the coast. Seizing the opportunity, Onyxwing caught the patrol on a path near Mossflower. Upon firing his arrow, he realized that it had a hairline crack in it, and it floated down to the ground in a useless curve.
He was forced to follow them at a distance, all the while aware that they knew he was there, however hidden he might be. Along the way, he realized that the otter was not the maniac the wildcat alleged. He attempted to make peace with the party, and, understandably, he was denied. He continued to follow them, eventually stowing away on a ship despite his fear of water. Half a world away, he landed in Green Isle, completely and totally drunk. After being caught, he was sent to the ship’s brig, which he soon escaped. He made his way to the castle at the center of the Isle and into a room. However, he finally realized that his quest for forgiveness was in vain, and left the Isle, stowing away on a different ship. Unbeknownst to him, or any other beast, it was the same ship that brought the other assassins to the Isle.
At the end of a sea-sickness filled journey, he was finally close enough to see the coast, it was a harsher landscape than he expected. He eavesdropped on several conversations and realized that they were on “The High North Coast”. When the ship stopped to collect water at the mouth of a river, Onyxwing stole a small boat and paddled his way inland.
Though he did not know it, he was mere miles from a place of employment for those in his line of work.
And so his adventure continues…
Relationships:
Father- dead
Clan-alive
Green Isle-Probably ready to kill him on sight.
Employers:
Wildcat Warlord- Kill Danju Wildlough (Contract failed)
Obsidious Bane- Hunt slaves, border scout (Current)
Other: If there is any conflict with the history I’ve made and what happened in the Green Isle plot, please let me know and I will fix it. I’m planning on actively updating Onyxwing as he moves on