Post by Prankster101 on Oct 13, 2011 21:52:14 GMT -5
Hello Everyone!
As plots have been forming for Redwall and Salamandastron, Grath and I have been thinking about a new plot for Green Isle. I have come up with an idea and Grath likes it, but it would require some decent member participation. I also would like to see what you all think about this plot. Does it need changes? How do you think it should end? Who would be willing to help play some of the characters? Any ideas or opinions you all have would be great. Is this plot something we should do or no?
Prankster101
_____________________________________________________
All is not well upon Green Isle...
After the young prince Danju Tobias Wildlough returned home, everybeast thought that peace would return to the beautiful island, and it did for a time....
Until one fateful day...
While out fulfilling her duties as queen with her family, the High Rhulain Mona Wildlough was shot with an arrow in plain sight for all to see.
After mild panic, Mona was rushed back to the Castle, and a hunt began for her shooter, until they learned, there were more....
Assassins!!
And these assassins are no ordinary assassins. They are an elite group, trained especially for missions like this. Not only are they deadly accurate and never seen, but they blend in to their surroundings. They even have gone to far as to recruit (forcefully and not) otters from Green Isle to aid them in their mission.
Injured and unable to trust anyone, Mona Wildlough is forced to flee the Castle at Holt Summerdell and goes into hiding with her family, and the otters of Green Isle cower in fear, leaderless.
Until, that is, until Kale Streamracer took control.
Kale, an old admirer of Mona's, suddenly takes control of Green Isle, placing himself as king, revealing that he was the one who brought the assassins to Green Isle. With his new found power, Kale has taken complete control. He has levied taxes on all the people of Green Isle, the assassins are now his secret police and he will not stop his tyrannical behavior until Mona surrenders and meets his demands (one of which giving up her mate, which she absolutely refuses), or she is caught.
With a bounty upon her head and demands that she could never meet, Mona is at a loss and Green Isle along with her.
Green Isle needs help....
FOR THIS PLOT TO WORK WE WOULD NEED...
-Mona's Great Aunt
-Kenyon's best mate
-Kale Streamracer
-Assassins
-More Otters for Green Isle
-The Heroes (or Heroines)
-AN ENDING!!!!!
(Posted while still a member of this site)
As plots have been forming for Redwall and Salamandastron, Grath and I have been thinking about a new plot for Green Isle. I have come up with an idea and Grath likes it, but it would require some decent member participation. I also would like to see what you all think about this plot. Does it need changes? How do you think it should end? Who would be willing to help play some of the characters? Any ideas or opinions you all have would be great. Is this plot something we should do or no?
Prankster101
_____________________________________________________
All is not well upon Green Isle...
After the young prince Danju Tobias Wildlough returned home, everybeast thought that peace would return to the beautiful island, and it did for a time....
Until one fateful day...
While out fulfilling her duties as queen with her family, the High Rhulain Mona Wildlough was shot with an arrow in plain sight for all to see.
After mild panic, Mona was rushed back to the Castle, and a hunt began for her shooter, until they learned, there were more....
Assassins!!
And these assassins are no ordinary assassins. They are an elite group, trained especially for missions like this. Not only are they deadly accurate and never seen, but they blend in to their surroundings. They even have gone to far as to recruit (forcefully and not) otters from Green Isle to aid them in their mission.
Injured and unable to trust anyone, Mona Wildlough is forced to flee the Castle at Holt Summerdell and goes into hiding with her family, and the otters of Green Isle cower in fear, leaderless.
Until, that is, until Kale Streamracer took control.
Kale, an old admirer of Mona's, suddenly takes control of Green Isle, placing himself as king, revealing that he was the one who brought the assassins to Green Isle. With his new found power, Kale has taken complete control. He has levied taxes on all the people of Green Isle, the assassins are now his secret police and he will not stop his tyrannical behavior until Mona surrenders and meets his demands (one of which giving up her mate, which she absolutely refuses), or she is caught.
With a bounty upon her head and demands that she could never meet, Mona is at a loss and Green Isle along with her.
Green Isle needs help....
FOR THIS PLOT TO WORK WE WOULD NEED...
-Mona's Great Aunt
A very, very old, stubborn, yet oddly energetic for her age otterwife. Lives a solitary in a small home in the middle of Green Isle. No one but Mona knows where she lives.
-Kenyon's best mate
Kenyon's best friend. Soldier in the Green Clan Regiment. The only other otter who knows of the family's where abouts. Helped the family reach the hiding place and brings word of what is going on around the Isle
Arrogant otter. Madly in love with Mona. Brought the assassins to Green Isle. Tyrannical ruler. Stubborn and ignorant of other's opinions
-Assassins
Could be elite group or paid mercenaries. Most likely needs a leader. Vermin mostly. Could gain Green isle otter recruits (forcefully or willing).
-More Otters for Green Isle
Desperate need of More Green Isle residents of any sort!
-The Heroes (or Heroines)
We needs some one to help! Could be already on Green Isle, could come from Mossflower.
-AN ENDING!!!!!
How do you think this plot should end? Ideas welcome!
(Posted while still a member of this site)