On this post you'll find each section of the profile template described in a bit more detail. But first, a quick note on a "Mary-Sue."
Mary-SuesMary-Sues "have what are seen as exaggerated and annoying (and sometimes impossible) levels of superiority, especially in comparison to either the other characters, real people who are in the same fields or situations, or both." (Wikipedia).
[Click for Article]Please do not make your character a Mary-Sue; it is impossible to be perfect. Although most veteran members may appear to have characters that reflect this, they are not without their weaknesses. Weaknesses are a requirement, and any, even staff members, may be admonished if they overstep their abilities.
NameNaming is often considered one of the most difficult aspects of creating a character. Here are a few tips regarding character naming and the types of names that are used:
Generic, Conventional Names
Conventional names are by far the easiest method of naming. A conventional name would be something like ‘John’ or ‘Mary.’ These are names you will find in everyday life. Although they are not the most creative, they suffice to fill the purpose of a name.
Non-Conventional Names
Non-conventional names can be split into many groups.
These can be created by:- Spelling things backwards (Ex: Artul [word: Lutra])
- Combining random syllables (Ex: Rhuvien [roo-vee-en])
- Changing the appearance of letters and sounds (Ex: Rybekkah [name: Rebecca])
- Using a word from another language (Ex: Ryuu [Japanese – dragon])
- Combining two or more words together (Ex: Silverwing [silver + wing])
- Using nouns (Ex: Smith [def: a person who works metal])
- Using two or more of the above (Ex: Kamerron [name: Cameron – crooked nose])
There are other ways to create non-conventional names; these are but a few of the many methods.
GenderThere should be no difficulty in selecting a gender. Male or Female only, however, there are no restrictions on your character’s appearance. You are free to make your character as androgynous as you wish.
AgeAge should not be a difficult choice. Simply keep the age realistic. Keep in mind we are using
human years.SpeciesThere are several different species to choose from. The list here specifies three main groups: Good, Neutral, and Bad. The list can be found
hereQuick Overview of the Groups
Good - Woodlanders; mice, moles, etc. and may include neutral and vermin on occasion
Neutral - Creatures that are not often seen in the series and can neither be dubbed wholly good or bad; usually birds
Bad - Vermin; rats, weasels, etc. may include some neutral creatures on occasion
Choosing a Species
Choosing a species will affect how your character behaves. Which ever creature appeals to you the most, and will be one with which you will be comfortable with role-playing, should be the two factors that judge which you wish your character to be. You are not restricted to one character, so if you find interest and appeal in more than one species, feel free to make multiple characters.
OccupationYour character has to do something for a living, even if it means idling about all day. Some characters will have specialized skills where others will be jack/jills of all trades. What you do for a living will affect other aspects of your character's being, so please take this into consideration.
AppearanceNow that the basics are done, you may begin to design your original character. Your character’s appearance should cover their general appearance, fur, eye color, clothing, height, build, and any unique traits.
PossessionsPossessions are any other odds and ends your character may tote about with them, such as a book, or a pendant. Possessions are for either practical or sentimental uses, though the sentiments may only carry so far; your character is not going to haul around a boulder from his/her old home that s/he happened to be fond of perching on. This includes any weapons your character may possess.
PersonalityA crucial part of your character’s design is their personality. This is very, very important. When you decide on your character's personality, you are essentially deciding how they will react in any given situation, which is really the meat of your roleplaying experience. No matter how they look or what their history is like (although both may effect their demeanor) it's their personality that will really define how you play your character.
Strengths and WeaknessesAll characters have faults, and not having faults would be a fault in itself. There is no such thing as a perfect being. Strengths and weaknesses can be either physical (swordfighter, fast runner, can't swim, poor vision) or mental (smart, stupid, crafty, lazy). Take care not to simply repeat your personality here. While similar, there is a distinct difference.
You may have as many strengths and weaknesses as you like, provided it doesn't make your character unduly amazing. (Mary-Sue) Also, your strengths
may not outnumber your weaknesses by more than one.
HistoryThe history/background of a character is usually seen to be the most detailed and lengthy section of the profile. This section will explain your character’s backstory and reveal why they are how they are currently. The older your character is, the longer his/her history is likely to be, even if the first fifty years of their life consisted of an unchanging schedule on a farm.
RelationshipsEven if your character were a complete hermit, s/he would have to have known or met someone. Anyone your character may closely associate to, such as a dear friend or sibling, should be included here.
Inter-Member Relationships
If you are good friends with another member of the site, please be sure to have their permission before adding their name to your list of relationships.
OtherThe Other section is for miscellaneous facts and other such whatnot that does not belong in any other part of the profile. If you have nothing to put here, omit the section.