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WARR
Nov 30, 2007 17:00:41 GMT -5
Post by Kiara on Nov 30, 2007 17:00:41 GMT -5
(hope you are OK with me using this as a quote)
I agree with what Rosethorn has to say about the WARR plotline. Please vote on this and put your thought in here.
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WARR
Nov 30, 2007 21:44:07 GMT -5
Post by Cutface on Nov 30, 2007 21:44:07 GMT -5
I feel that this shouldn't continue. A new site should mean a new plot. Also, I felt that the old plot was a little confusing and their were only a few people associated with it. I feel we should make a new one.
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WARR
Nov 30, 2007 22:29:54 GMT -5
Post by Chancellor Zeffer Winterfur on Nov 30, 2007 22:29:54 GMT -5
Allow me to plead my case. I would also think it proper for Aeorys (admin) to also plead his part as well. The WARR plotline has been going on for a long time, since the first site. It has been one of the more original, and ratical ideas, and I can understand Aeory's disapprovel of it. But I just want to list the pro's that I see about keeping the plot, rather then throw it away all together. I will also list some cons that I can see right off the bat... [li]The WARR Plot has become somewhat to far along, Two- Three years, in fact...It would seem a shame that all the hard work that every member had put into it go to waste [/li][li]An original Idea helps other members to be more original in their ideas. If we just stay with the book like glue then it would just be like us requoting the book. [/li][li]The constructions of the site shouldn't prohibit members to give new ideas. That is why we made these site, right? To help create a new world which is both fun and intresting. [/li][li]WARR isn't an outrages stratch, it is similar to a Roman Empire, or Greek empire that was opsessed with conquest and spreading their beliefs. [/li][li]The Redwall stories are still represented in the saga, it is still a fight between good and evil, against oppression and freedom. The Saga shows some good qualities such as duty, honor, destany, revenge, betrayel, and countless other things that would be restected badly if we choice to out right get rid of everything that didn't exactly follow the Redwall books [/li][li]Lastly...The WARR Saga is almost over anyways, I only planned for thier to be one last Great battle, and then a kind of, last stand, all or nothing in the Great Chamber of the WARR Empire against the Overlord himself, and the religious zealots of the empire. I would think that just finally wrapping it up would be nice. [/li][/ul] [li]WARR Is a more higher rating, more violant, and unlike the Redwall Series in that aspect. [/li][li]WARR is a little more Original then probably liked, do to the different veiws and aspects it gives. [/li][li]Not everyone will know what is going on... (However, that can be fixed If I create a summery and entire histroy behind it) [/li][/ul] Perhaps more of an agreement can be reached, where the WARR Plotline isn't thrown away all together... Thank you, Kiara for making the poll. ~Regards, Rosethorn
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Ashstripe
Member
The MAN
I'm not normally a religious man - but save me Superman!
Posts: 292
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WARR
Dec 1, 2007 1:26:32 GMT -5
Post by Ashstripe on Dec 1, 2007 1:26:32 GMT -5
*Shrugs* I'm not really certain on how to go about this, yes it would be nice to finish the plot. But then again it really does deviate from the Redwall theme and Aeorys has stated that she wishes this site to remain faithful to the series. But remaining faithful does get old. It's a wonder how BJ can keep coming up with new ideas, then again I haven't read any new books so for all I know he could be re-using the same formula for some time. So in conclusion..Tis' would appear that Ash doesn't really mind either way. I'll leave it up to everyone else .
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WARR
Dec 1, 2007 10:49:07 GMT -5
Post by Kiara on Dec 1, 2007 10:49:07 GMT -5
You see, if you really get down to it. This plot is just like everyother, a verman horde lead by a cold-harted warlord that is trying to take over. And Aeorys (admin) would accept those plotlines.
The WARR plot line unlike the rest is a little more complex. Do you think you should throw out a good idea even though it seems hard and complex?
You want people to have original ideas so it's not the same stuff over and over again. But when you're hit with an original idea such as this, you say 'no'. Seems to me your are contradicting yourself.
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WARR
Dec 1, 2007 13:34:42 GMT -5
Post by //Ah-Dol on Dec 1, 2007 13:34:42 GMT -5
Well, being sorta a newbie to the whole WARR thing....let me state my opinion. ^^'
I wasn't around during any of the WARR stuff. Sure, I read about it on the old site...what I read was extremely confusing. O.o I didn't know what was going on, who was fighting who, the point of it all, etc etc. Things like that. It was just...odd. Meaning no disrespect; this is being looked at from a person who looked at the RP posts, which should be focused on in a rp site plot. Hehe. -chuckles nervously-
But anyways. I agree; it honestly has nothing to do with Redwall. Yeah, yeah. I get the 'vermin leading' stuff that people speak of in this thread; but that has been done loads of times. Mattimeo, Salamandastron, Martin the Warrior...etc etc. To name a few. It gets old. But...the point behind the point....noooo Redwall-theme. >_>
Time for a change. New site=new site plot. Plus, I think normal users would really like to get away from this WARR. And...yeah. Only a few people were involved. It's not fair. 'Site plot', not 'mini-plot'.
Simply changing those things would ruin WARR too. ^^' It's intendedly planned out...not to be changed, from what I see.
Anyways. -coughs- Tis meh statement.
-vanishes in a 'poof'-
-Rush
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WARR
Dec 1, 2007 13:58:58 GMT -5
Post by Kiara on Dec 1, 2007 13:58:58 GMT -5
I just recently got into the plot and understood it. So it is possible for others to join in and understand it. And if they do not, perhaps it is not the RP for them or maybe some of the people who have been involved in the WARR plot from the get-go can answer some questions that the newer people have and are interested in joining in.
All other RPs that have been going on from the old site are being continued on this site. Why not this one. This site is just a newer version of the older site, so why should the plot be dismissed here when it thrived in the old site.
Also it seems unfair to just say 'no' with no warning to the people involved in this RP. If you gave fare warning on this issue we could have wrapped it up on the old site. But no one did this and so here were are.
Rosethorn Shatteredheart had already said that the plot was just about done anyway. So why not just let us finish.
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Ashstripe
Member
The MAN
I'm not normally a religious man - but save me Superman!
Posts: 292
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WARR
Dec 1, 2007 19:03:04 GMT -5
Post by Ashstripe on Dec 1, 2007 19:03:04 GMT -5
How exactly am I contradicting myself? Unless of course you use the term 'you' to refer to the Staff as a collective group. I stated that Aeorys wishes the site to remain faithful to Redwall, I never expressed any real opinion of my own on that matter.
Yes I do see where your coming from and your request is reasonable, but it's not up to me. And to be honest, I had no idea of this coming either. So everyone put away your weapons and threats and don't shoot me.
Here's a solution then, we can finish it in a week. That way everyone's happy eh? But like I said it's not up to me, I don't want to start a flame war or anything. Nor do I want to turn this site into many others where the Staff are at constant war with the members(Browse any major gaming forum and you'll see what I mean.)
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WARR
Dec 1, 2007 19:10:51 GMT -5
Post by Kiara on Dec 1, 2007 19:10:51 GMT -5
No, I did not mean you alone, Ashstripe.
The staff wants original ideas...but how original can you be, every plot has been done at least once. And when we have this plot which is original..they shoot it down.
I do believe we can compromise on this however.
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Ashstripe
Member
The MAN
I'm not normally a religious man - but save me Superman!
Posts: 292
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WARR
Dec 1, 2007 19:18:42 GMT -5
Post by Ashstripe on Dec 1, 2007 19:18:42 GMT -5
True we do want originality and we're trying to develop something and no at the moment it doesn't look like it'll involve a warlord or a war *Gasp* so that's already original and a half.
But so far only two Staff members have expressed a real opinion on the issue, that is Aeorys and Ah-Dol / Rush. For two different reasons. I see it as we are trying to close the gap between Salamandastron and Redwall, since the plots are always run apart.
But we're casting a vote and I suppose it'd be best if everyone was to express an opinion before we throw the plot out or continue it.
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WARR
Dec 1, 2007 19:32:14 GMT -5
Post by The…[Bunnehs] on Dec 1, 2007 19:32:14 GMT -5
-randomly hops in again- Ashy, just call me Rush. >D It saves a ton of word space. And yush; another account. Good, neutral and evil. Bhah! -cackle- I have them three rounded up...Time for Net conquest
-ahem-
Come on, people...let's not turn this into a heated arguement. ^^' If it gets bad...I'm gonna have to lock thee thread on my Ah-Dol account...I don't want everybody fighting over this. Be respect to others opinions...don't force it down their throat. Trust me; they gots TONS of time to think 'bout it when they type. -chuckles-
Even though we're all expressing our opinions, voting on a poll, etc...it's always up to the Admin, this case Aeo, to put the final opinion in. We should respect that. -nods- It be for the good of the site, after all. ^_^
Anyways...Yeah. We gots a plot planned out...or atleast trying to plan it out, eh, Ashy? >D We'll need a good luck with that...>> More work for us. Yay!
-Rush
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WARR
Dec 1, 2007 19:54:12 GMT -5
Post by Kiara on Dec 1, 2007 19:54:12 GMT -5
OK...well how about we continue untill you finish coming up with this new plot. I think that sounds fare for both parties?
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WARR
Dec 1, 2007 22:01:41 GMT -5
Post by Chancellor Zeffer Winterfur on Dec 1, 2007 22:01:41 GMT -5
Ah-Dol, as a former admin on the original former site, I want to just say these. We are not trying to make this into a full-fledged argument. We are just voicing the concern that this action might be like silencing new ideas. Sure, I can understand that my idea is very unusual, but it is what the RPG Sites are about, correct? Coming up with ideas that have never been seen before, and creating an interesting and immersing plot that creates a good story. I would also like to say; the WARR plotline isn't a "mini-plot" as you said. A "Mini-Plot" is when only 3-4 characters are in a story. The WARR plot was more like 6-7 Members (not counting Sub-profiles), making it slightly larger then a "Mini-Plot".
I can understand that continuing the story would be difficult, especially to newer members. So, I would like to take this time to explain the story in a brief detailed summery (brief being, that it will take 10-20 minute to read), so that everyone could get a better understanding of the story.
WARR: GENESIS A thousand years, before the formation of Redwall Abbey, and the rise of strife filled nations of Vermin hordes, the world resided together in relative harmony. The Ancient races as they are known today (Today being the Redwall Site) protected the world and kept peace throughout. The Four of the Five races being: The Azurrians, the creators of some of the great structures of the world, and the founders of the Republic that protected the world, and helped create a trade empire. (Also notable is the fact that they were also known as Seers, and are rumored to be the ancestors of the Seers in Vermin hordes.) The Ferrians, a great trading race, that helped build the foundations of the Republic and the driving force of their growth. (They are minor, considering the Ferrians kind of died out) The Sephronknights, similar to the Azurrians, however they a far more aggressive race, only accepting devoted Zealots into their homes. They are described to be a Theocratic Heptarchic form of government. (They are all ways foxes, with blood red eyes, and a thirst for conquest) The Merrito, the youngest of the Ancient Races, and also the most highly militant and warrior society-based race (They resemble ancient Japan, and are notable any race that poses hypnotic abilities in their eyes.) Last comes the Irean, a race of outcasts of society that despised the Azurrians for their arrogance and weakness. The four of the five races lived together in relative peace, until the Irean attacked...
The war began, with the Irean Dominion laying waste to the farthest reaches of the Republic, only being defended by the Merrito, and the Knight's of Terra (In the Mini-RPG on the previous site). The Ireans quickly won battle after battle, with the Azurrian Republic, completely oblivious to the fact, for the Sephronknights had deafened their ears with lies as the Ireans pushed into the heartland of the Azurrian's homeland. The Ireans were lead by the Sephronknight Vulpuz, heir to the Throne of Sellgetah, the capital of the Sephronknight Kingdom. By the time the Azurrian's realized their former Allies betrayal it was too late. The Irean and Sephronknights had conquered the capital and country of Azurria, forcing the little numbers of Azurrians into hidding. However, Vulpuz's victory was short lived, as a calamity hit the country in the form of meteors (This is about the time the 'Star' Material that is found and forged by Badgers into swords, comes to the world), destroying Azurria completely, nearly wiping out the Sephronknight, and killed Vulpuz (And because of the thousand he slew, he was punished for eternity, to be the Guardian of Hellsgates). What was left of the Ireans fled to where the WARR Empire would rise, and the Azurrian's fled to form small colonies, or become Nomadic. Because of the Azurrian's dictation over the world when it was in command, the world slipped into chaos, as vermin started to try to rise to power to gain control. These vermin formed strongholds and small territorial provinces as seen in the books, Martin the Warrior, Bellringer, ect.
WARR: FORMATION
A few years before the Legend of Luke took place, the remnant of the Ireans formed a confederation of weak states that constantly were at war with each other, until the day the descendants of the few surviving Sephronknights came to the states, uniting the Irean under a covenant/alliance, to avenge their ancestors defeat by creating an empire that would rival that of any races seen before. With the uniting of the new WARR Country, as it was called, the new WARR Empire marched across the war stricken nations around it, conquering each one, one at a time. Soon, the empire grew into an Authoritarianism-based, Heptarchic Stratocracy (Despotism) Theocracy Government (It was a combination of the three, where the descendants of the Sephronknights were the leading class. Most Sephronknights were Magus (not mages, but just religious figures of the Theocracy) and the Overlord, whom was the direct descendant of Vulpuz). The Empire recruited the help of the Merrito, one of the few ancient races to still retain its greatness over the years, by promising the Merrito that they would be the guardians, and defenders of the knew cause of bringing all races on the honorable path of the warrior (however, this was a lie for the WARR Empire truly followed the ideas of Vulpuz, in hopes to one day find a way to return the fallen master to the world). The Merrito formed a Covenant with the empire, pledging their assistance. This formed a new society heirarchy:
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WARR: CLEASING WAR
The war spread as land after land fell, until, almost 60 years after the Redwall canon series (The war occurred during the Redwall series, but was unknown to Redwallers, do to the fact that WARR didn't even know of Mossflowers existence) only few nations retained their freedom, one being the New Azurrian Alliance, a coalition of states that followed the ideas of the Azurrians and even provided a safe haven for the few remaining Azurrians. The WARR Empire focused much of its power and armies onto the small country of New Azurria, laying siege and strife on their lands for 30 years, until one of the states betrayed the rest by revealing to WARR the location of a continent known as Mossflower. Instantly the WARR Empire was interested in conquering the new land so that they could control the entire world and easily crush the last remnants of free nations. Thus, 100 years after the last book of the Redwall series the WARR Empire arrived in Mossflower under the command of the Overlord of the Empire Rosethorn Shatteredheart, who quickly conquered the territories near the coast South of Salamanstrom, and to the North with the help of the other allied hordes such as the former Death Horde, and Shadow Horde that were under the command of the Warlord Nova Deathbreath. The empire demonstrated its power upon the vermin and woodlander population, killing hundreds in an attempt to “Cleanse the Land” as said by the Overlord.. Quickly the conquest came to the heartland of the territory where they met the well-trained and well-defended Salamanstrom Long Patrol. The WARR Empire laid siege upon the hares and Badger Lord; however, the empire had been surprised to see an actual challenge to their harsh campaign against the non-Irean born. Rosethorn’s wife, Maria Shatteredheart, the last of the Ancient Azurrians foretold a prophecy of the rise of the free-born woodlanders, and the fall of the evil WARR Empire by the hands of ALL (including vermin, woodlander, outlander, nomad, EVERY race) those whom they oppressed; “Season come, Season go…the blood upon hands, they stain, in the harts of those who’ve slain. Evil undone, good recome (yes, I know, not a real word)… Soon the heartless fall, to the son, born of warring hearts. A destroyer, or protector, who should know? The fall of darkness hastens, as the day of change comes…An age ends, so another begins, weather of ill intent or righteous ascent. Only those who know the way, shall bring about the new day.” (Now, that is pretty much all of the back-story… if you still need to know, then view Dark hawk’s profile, and read the history, and that should fill in any gaps. Questions? Ask.)
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WARR
Dec 3, 2007 4:57:46 GMT -5
Post by narehme on Dec 3, 2007 4:57:46 GMT -5
G'day I am new, and I was wondering why there could not be two story lines running at the same time. As I said I am new and it may be that I am not seeing the obvious. So I was suggest that if the old had to go it should in all fairness be given a chance to finish up, as none of us like to only read or write half a story. Then the air can be cleared and a new plot line started. I think that tradition is good, but tradition itself started with someone having a new and different idea. Narehme
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WARR
Dec 3, 2007 15:09:37 GMT -5
Post by tabasco on Dec 3, 2007 15:09:37 GMT -5
I like Ash's notion of the WARR plotline given a week to finish. After that being wrapped up, I would suggest we create a thread to brainstorm on what NEW plotline would find most players contributing. That is, if the one Rush is planning doesn't fall through. ;>
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WARR
Dec 3, 2007 19:12:57 GMT -5
Post by falohn on Dec 3, 2007 19:12:57 GMT -5
Umm I don't really know what WARr is but it looks very detailed and interesting. But I don't think its very Redwalllike. I read Martins' post about how he wanted to keep it as much like REdwall as possible and I agree with him. I think WARR would be good by itself though.
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tSoMtW
Administrator
Posts: 15
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WARR
Dec 3, 2007 19:31:37 GMT -5
Post by tSoMtW on Dec 3, 2007 19:31:37 GMT -5
I admire the thought put into this, but I believe my reply in your now-approved profile, Rosethorn, should explain my thoughts clearly enough.
--Aeo
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