Post by Stryker on Sept 27, 2011 11:22:47 GMT -5
Name: Duncan Sternclaw
Gender: Male
Age: 15 Years Old
Species: European Mole
Occupation: (unofficial) Assistant to the Abbey Recorder, Junior Member of the Mossguard (Citizen on Reserve), Amateur Craftsbeast
Physical Appearance:
Duncan has dark, glittering eyes the color of coal, his fur jet black, with his paws and snout a dark, rosy tan. His long, wide claws are blunt but effective, and his stocky build is evident beneath the velvety soft fur. Though he is of a thicker body than most creatures (excluding fellow moles, of course), this could only be considered a serious fault if he were unhealthily so, which is not the case at all. Lean muscle mass and little body-fat, he's a strong, young Abbey-dweller with admirable upper-body strength. Duncan is built similar to a boxer, with a lot of power distributed throughout his whole being – 70% of it being in his two arms, wrists, and digging claws.
The cleanliness of his claws suggests that Duncan spends more time on the surface than below it, but that isn't the case at all. Duncan is a true mole in every sense of the word, however, his grandmother has a phobia of germs, and will insist that he bathe himself or at least wash his claws before hugging her. He's used to an abnormal route of good hygiene, and is probably now one of the cleanest moles at the Abbey. He's decent-looking by mole standards, even with a thin, pinkish scar over the top of his right brow where he hit his head on a particularly sharp rock, and a circular furless patch of skin on his left shoulder where he suffered from a third-degree abrasion that has not yet healed completely.
If the fur never grows back in that spot, he's contemplating covering it with a tattoo.
{Clothing}
A simple beast by nature and appearance, Duncan is most comfortable in a brown and black-hemmed tunic worn with or without a simple leather ring-belt around the middle, and loose, breathable black drawstring pants. He wears no jewelry of any sort, save for a hemp necklace made with small, turquoise beads that his mother made him when he was a dibbun.
{Tunic} www.medievalcollectibles.com/p-328-peasants-medieval-ring-belt.aspx
{Belt} www.medievalcollectibles.com/p-328-peasants-medieval-ring-belt.aspx
{Pants}http://www.medievalcollectibles.com/p-887-medieval-mens-pants.aspx
{Necklace} www.theamberwolf.com/hemp/hemp-necklace4.jpg
{Possessions}
Duncan has very few possessions, but when called into the fray, this fledgling-warrior mole carries a quarterstaff made of maple – a weapon he's carved himself.
Aside from the necklace his mother made him, Duncan isn't known to carry anything else.
Personality:
Even from a young age, Duncan has been noticeably stubborn, serious and exceptionally brave. This bravery is born of compassion he's inherited from both parents, this young mole unable to bear seeing other beasts suffer or experience pain of any kind. This open heart of his makes Duncan a bit of an easy target should somebeast ever really want to hurt him (emotionally, verbally, etc), but he is a bit tougher than he looks, both mentally and physically. Interestingly, Duncan's speech and thought patterns tend to contradict each other; capable of complex thinking, his quaint, limited vocabulary does not reflect this in the slightest.
Everyone assumes he's trying to remember the recipe to Deeper'n'Ever Turnip'n'Tater'n'Beetroot Pie, but really he's figuring out the dimensions of some large-scale project he's working on, or deciphering a riddle left by some clever, ancient beast of days long past. Duncan presents himself as a quiet creature, goodnatured, down to earth (literally), with a trusting aura about him that makes it easy for the Abbey Dwellers to notice and appreciate him. Despite being young, he has a surprisingly wise head on his shoulders, however, his stubbornness can often get in the way of this mole's ability to think clearly, especially when the lives of others are involved. Despite being quite smart, it can sometimes take him a little while to reach an answer, but when he does voice his opinion on a riddle or a funny little puzzle, he's usually right the first time.
He is humble about his talents, and extremely protective, choosing to take arms when Redwall is in danger rather than leave it to some other far more experienced creature. His philosophy is “nothing ventured, nothing gained”, and he's come to the conclusion that if he doesn't get out there and risk life and limb for the goodbeasts at the Abbey, then he'll never gain any much needed experience. When he's made up his mind, he doesn't like being talked out of things, he doesn't like that feeling of unsureness he sometimes gets when situations become unclear, so he tries his best to look for guidance or pick the 'politically correct' answer as needed.
{Strengths}
Weaknesses:
History:
Duncan was born to Gemma and Rufus Sternclaw, two decent mole folk who had grown up in Redwall Abbey and remained there all their lives. His life was pleasantly uneventful until he was about 5-years-old, when his father died in a tunneling accident, having suffocated when the tunnel collapsed in on him. Barely three years later, his mother died of an unknown illness (though many Abbeybeasts said it was grief), and the orphaned Duncan has been raised by his grandparents ever since.
He learned crafting when he was roughly 10 years old, taught to him by the foremole, and has long since finished Abbey School, going on to becoming an unofficial helper to the Abbey Recorder at 13. So far, he has grown up into a strong, decent creature, with a good head on his shoulders. Whether or not his serious nature is a side effect of his parents' early deaths, no beast can say..
In his most recent years, Duncan has taken to learning both offensive and defensive skills with his weapon of choice -- a maple quarterstaff -- from his elderly Grandfather, Gruven. He's been honing his skill with a quarterstaff for roughly two and a half years.
Duncan first heard of the MossGuard fighting force from a conversation he'd overheard between two reformed vermin. Intrigued and excited by what they had to tell of these 'ghosts in the woodlands', Duncan has been training harder than ever in the hopes that he will one day join them in defense of Mossflower Wood.
Now 15 years old, Duncan was able to join the Mossguard after weeks of pestering the Field Marshal. Though he's currently a reserve citizen, Duncan's hoping he'll receive some sort of formal training that will ultimately help him in the long run, and perhaps one day bump him up to becoming a fully fledged military personnel.
{Relationships}
Gemma Sternclaw – 31 – Mother – Deceased (died of an unknown illness)
Rufus Sternclaw – 27 – Father – Deceased (died in a tunneling accident)
Gruven – 61 – Grandfather – Senior Member of Foremole's Crew
Beatrice – 59 – Grandmother – Abbey Helper, Looks after the Dibbuns
{Other}
Duncan could become quite skilled wrestler or boxer, however, no one's taught him how to do either, so this particular skill remains hidden. Unless of course, a Boxing Hare or a Wrestling Guosim shrew would care to teach this young mole how to put his impressive strength to good use.
I'm sure some of you are wondering how a necklace that was made for him as a dibbun still fits him now that he's 15, well, the necklace has been modified almost every year since his mother passed away by his grandmother.
Gender: Male
Age: 15 Years Old
Species: European Mole
Occupation: (unofficial) Assistant to the Abbey Recorder, Junior Member of the Mossguard (Citizen on Reserve), Amateur Craftsbeast
Physical Appearance:
Duncan has dark, glittering eyes the color of coal, his fur jet black, with his paws and snout a dark, rosy tan. His long, wide claws are blunt but effective, and his stocky build is evident beneath the velvety soft fur. Though he is of a thicker body than most creatures (excluding fellow moles, of course), this could only be considered a serious fault if he were unhealthily so, which is not the case at all. Lean muscle mass and little body-fat, he's a strong, young Abbey-dweller with admirable upper-body strength. Duncan is built similar to a boxer, with a lot of power distributed throughout his whole being – 70% of it being in his two arms, wrists, and digging claws.
The cleanliness of his claws suggests that Duncan spends more time on the surface than below it, but that isn't the case at all. Duncan is a true mole in every sense of the word, however, his grandmother has a phobia of germs, and will insist that he bathe himself or at least wash his claws before hugging her. He's used to an abnormal route of good hygiene, and is probably now one of the cleanest moles at the Abbey. He's decent-looking by mole standards, even with a thin, pinkish scar over the top of his right brow where he hit his head on a particularly sharp rock, and a circular furless patch of skin on his left shoulder where he suffered from a third-degree abrasion that has not yet healed completely.
If the fur never grows back in that spot, he's contemplating covering it with a tattoo.
{Clothing}
A simple beast by nature and appearance, Duncan is most comfortable in a brown and black-hemmed tunic worn with or without a simple leather ring-belt around the middle, and loose, breathable black drawstring pants. He wears no jewelry of any sort, save for a hemp necklace made with small, turquoise beads that his mother made him when he was a dibbun.
{Tunic} www.medievalcollectibles.com/p-328-peasants-medieval-ring-belt.aspx
{Belt} www.medievalcollectibles.com/p-328-peasants-medieval-ring-belt.aspx
{Pants}http://www.medievalcollectibles.com/p-887-medieval-mens-pants.aspx
{Necklace} www.theamberwolf.com/hemp/hemp-necklace4.jpg
{Possessions}
Duncan has very few possessions, but when called into the fray, this fledgling-warrior mole carries a quarterstaff made of maple – a weapon he's carved himself.
Aside from the necklace his mother made him, Duncan isn't known to carry anything else.
Personality:
Even from a young age, Duncan has been noticeably stubborn, serious and exceptionally brave. This bravery is born of compassion he's inherited from both parents, this young mole unable to bear seeing other beasts suffer or experience pain of any kind. This open heart of his makes Duncan a bit of an easy target should somebeast ever really want to hurt him (emotionally, verbally, etc), but he is a bit tougher than he looks, both mentally and physically. Interestingly, Duncan's speech and thought patterns tend to contradict each other; capable of complex thinking, his quaint, limited vocabulary does not reflect this in the slightest.
Everyone assumes he's trying to remember the recipe to Deeper'n'Ever Turnip'n'Tater'n'Beetroot Pie, but really he's figuring out the dimensions of some large-scale project he's working on, or deciphering a riddle left by some clever, ancient beast of days long past. Duncan presents himself as a quiet creature, goodnatured, down to earth (literally), with a trusting aura about him that makes it easy for the Abbey Dwellers to notice and appreciate him. Despite being young, he has a surprisingly wise head on his shoulders, however, his stubbornness can often get in the way of this mole's ability to think clearly, especially when the lives of others are involved. Despite being quite smart, it can sometimes take him a little while to reach an answer, but when he does voice his opinion on a riddle or a funny little puzzle, he's usually right the first time.
He is humble about his talents, and extremely protective, choosing to take arms when Redwall is in danger rather than leave it to some other far more experienced creature. His philosophy is “nothing ventured, nothing gained”, and he's come to the conclusion that if he doesn't get out there and risk life and limb for the goodbeasts at the Abbey, then he'll never gain any much needed experience. When he's made up his mind, he doesn't like being talked out of things, he doesn't like that feeling of unsureness he sometimes gets when situations become unclear, so he tries his best to look for guidance or pick the 'politically correct' answer as needed.
{Strengths}
- Brave – ask any beast at the Abbey and they'll automatically mention Duncan, alongside the Skipper and a pawful of others who are remarkably brave and steadfast, even in the face of true terror.
- Kind, Protective – fortunately alongside Duncan's bravery is his open and accepting personality, as well as a strong sense of protectiveness for everyone inside the Abbey, as well as his own family. He will not rest until the those that he loves are safe from harm.
- Intelligent – though he doesn't look like it, and he certainly doesn't sound like it, Duncan is a decently intelligent animal, and is particularly good at math, science and riddles.
- Skilled Craftsbeast – Duncan's true skill lies not in digging, but in wood-carving and craftsmanship, able to make anything from a small toy for a dibbun to a (albeit rough) table as long as the ones in the Cavern Hole.
- Promising Fighter – Duncan, now that he's matured a little more than when he first picked up his staff, has started to show a lot of promise in fighting, his strength clearly his biggest trump card when faced with the enemy.
Weaknesses:
- Reckless – the heat of battle, combined with his stubborn, driving will to protect those around him can sometimes hinder more than help, and he can make a few not-so-smart decisions when he isn't careful.
- Slow – Despite being sharp of mind, the rest of him is a bit on the slower side. He doesn't move quick enough to be a very effective archer or sword-beast, and he's physically not very fast. He's heavy and durable, but his running abilities are closer to a rock's than a squirrel's, let's just put it like that.
- Inexperienced – this could be his undoing. Even though he's got a sharp mind, he doesn't know enough to be out on the front-lines, and it's mostly luck that's kept him unscathed in the few fights he's had, not skill or anything like it. If he's to be of help to any-beast, he has to learn and adapt fast.
- Limited Fighting Choices – Because of his slow, heavy body, he isn't quick enough with a sword and his eyesight isn't good enough for him to be an archer or use a sling.
- Too Trusting – Possibly his greatest chance of undoing (outside of his lack of battle experience) is his ability to trust in others. Though he is usually a good judge of character, it doesn't take him long to make friends of all sorts – often ignoring their worst qualities in favor of their best.
- Can't Swim – just as it says, Duncan can't swim. He never bothered to learn as a dibbun, and hasn't had the chance (or the patience) to pick it up now that he's fifteen.
History:
Duncan was born to Gemma and Rufus Sternclaw, two decent mole folk who had grown up in Redwall Abbey and remained there all their lives. His life was pleasantly uneventful until he was about 5-years-old, when his father died in a tunneling accident, having suffocated when the tunnel collapsed in on him. Barely three years later, his mother died of an unknown illness (though many Abbeybeasts said it was grief), and the orphaned Duncan has been raised by his grandparents ever since.
He learned crafting when he was roughly 10 years old, taught to him by the foremole, and has long since finished Abbey School, going on to becoming an unofficial helper to the Abbey Recorder at 13. So far, he has grown up into a strong, decent creature, with a good head on his shoulders. Whether or not his serious nature is a side effect of his parents' early deaths, no beast can say..
In his most recent years, Duncan has taken to learning both offensive and defensive skills with his weapon of choice -- a maple quarterstaff -- from his elderly Grandfather, Gruven. He's been honing his skill with a quarterstaff for roughly two and a half years.
Duncan first heard of the MossGuard fighting force from a conversation he'd overheard between two reformed vermin. Intrigued and excited by what they had to tell of these 'ghosts in the woodlands', Duncan has been training harder than ever in the hopes that he will one day join them in defense of Mossflower Wood.
Now 15 years old, Duncan was able to join the Mossguard after weeks of pestering the Field Marshal. Though he's currently a reserve citizen, Duncan's hoping he'll receive some sort of formal training that will ultimately help him in the long run, and perhaps one day bump him up to becoming a fully fledged military personnel.
{Relationships}
Gemma Sternclaw – 31 – Mother – Deceased (died of an unknown illness)
Rufus Sternclaw – 27 – Father – Deceased (died in a tunneling accident)
Gruven – 61 – Grandfather – Senior Member of Foremole's Crew
Beatrice – 59 – Grandmother – Abbey Helper, Looks after the Dibbuns
{Other}
Duncan could become quite skilled wrestler or boxer, however, no one's taught him how to do either, so this particular skill remains hidden. Unless of course, a Boxing Hare or a Wrestling Guosim shrew would care to teach this young mole how to put his impressive strength to good use.
I'm sure some of you are wondering how a necklace that was made for him as a dibbun still fits him now that he's 15, well, the necklace has been modified almost every year since his mother passed away by his grandmother.