Post by maximus123 on Mar 8, 2008 15:31:48 GMT -5
Name: Arcanas Azan
Gender: Male
Age: 35 Years/ 140 Seasons
Species: Fox
Occupation: Survivor/Traveller
Physical Appearance:
Despite his Age, Arcanas is Short but Well-Built Fox, With a Single Ear with 2 Small Gold Hoops in them (he lost the other one in a particularily vicous fight with a Lizard), Completely Mottled Silvery-Black from Head to Foot, He has Heterochromic Irises, One is Deep Green and the other is a Pale Blue. He Wears a Broad, Leather Belt about his waist, attached to this belt are 2 short scabbards, Several Pouches and a Small Key Looped around the back of the belt. He Dresses in a Cloack and Hood, with various shades of green upon it, he also wears a chainmail tunic hidden beneath a regular green tunic and a leather chestpad. Around his neck, he wears a brass chain with an Obsidian Amulet that was blessed by the High Seer of his tribe just before the almost complete annihilation of the entire tribe, he wears in Memory of those he lost. He also bears a simle wooden staff, which is his primary weapon of choice, but hidden at one end is a poisoned Blade, ready to deliver a quick finish.
Possessions:
Short Sword, Staff, Necklace
Personality:
Calm, Well-Manered among those that are civilised enough to talk, most vermin consider him a shadow, he enjoys scaring vermin because they are very supersticous and ae easily fooled by simple 'magic' tricks. He has journeyed and seen Redwall only once and was amazed by its peace and beauty of the place, he swore to return there one day and
Strengths:
Unseeable: Due to about 15-20 years spent surviving in the harsh deserts and densly wooded areas, Arcanas has devloped a way of being able to never be in the smae place long enough for someone to see him.
Deadly up Close: Stealth, Poison and a Well-Placed Dagger are all methods that Arcanas has used to dispatch his foes over the years.
Defensive Fighter: Years of traversing the wilderness and sudden ambushes have given Arcanas a substantiable amount of skill with his staff.
Weaknesses:
Who's That?: Practically everyone that meets Arcanas immediatly puts one paw one their weapon and attempt to put the other one around his throat, most consider him an enemy or at least a traitor
Not as Young as I Used to be!: Despite being at peak phisical condition, Arcanas is still quite frail although he tries not to show this b putting on a bold front, hee also suffers from arthritis.
Battle-Scarred: Arcanas has fought in more battles and skirmishes that he can remeber, although at his age, each injury from each one has begun to take its toll on him.
History:
Arcanas was born in the Great Desert of the Far Southlands, where his tribe, the Ar-Namaz, were the conrtollers of a vast amount of territory, a mixture of shrubbland and plants that none of the other local tribes needed, undetered, the Ar-Namaz had quickly adapted to the hot climate and heir skills in the art of survival and tracking had become legendary among some of the tribes, they lived in harmony with nature taking only hwat they needed, alas this paradise was brought to a swift and bloody end, Early one morning, Arcanas, aged only 15, went off to complete his Tribal Initiation Ritual, this involved walking 5 km to the centre of the desert, where there stood a mighty stone Obelisk and praying at it for 12 hours, then walking back, using only hwta he could carry n his back, after that he would have to survive of what he could find, upon returning from completing his ritual, he returned to a scene of complete and utter carnage, homes smashed, friends and priests dead, and the Great Statue of Ar-Cana, the Godess of Mercy, raised in the center of the town, cast down and broken in two, he then proceded to weep for his fallen friend, until he heard a groaning inside one of the ruined huts, inside was Ar-Namen, High Seer of the Ar-Namaz, who handed him the Amulet of the Seer, only to be bestowed in the tribe's time of needed, to ensure the survival of the tribe, the amulet is said to guide whoever posecces it to safety and to make the wearer hard to see, moment later the seer himself died after being crushed by the falling remains of the hut but not afer pushing the young Arcanas out of the hut and telling him that the gods shall watch over him.
Arcanas then wandered North, Lost and Alone, he quickly began to adapt to his current needs, he soon found himself being preyed upon by small wandering bands of vermin, who were out foraging or scouting the area, after being captured and escaping about 17 times, he soon found traveling off the road easier than travelling on it, he also soon discovered that being unseen worked better when travelling in the wilderness instead of in plain sight. He also equipped himself from the remain of those he killed, as is the way of the Ar-Namaz, Use and adapt what ever you can to achive what is most improtant, survival. He allies with no one, and needs no help to achive his goal of ressurecting the Ar-Namaz Once again.
Relationships:
Father - Armana Azan - Deceased
Mother - Areana Azan - Deceased
Sister - Arian Azan - Missing, Presumed Dead
Gender: Male
Age: 35 Years/ 140 Seasons
Species: Fox
Occupation: Survivor/Traveller
Physical Appearance:
Despite his Age, Arcanas is Short but Well-Built Fox, With a Single Ear with 2 Small Gold Hoops in them (he lost the other one in a particularily vicous fight with a Lizard), Completely Mottled Silvery-Black from Head to Foot, He has Heterochromic Irises, One is Deep Green and the other is a Pale Blue. He Wears a Broad, Leather Belt about his waist, attached to this belt are 2 short scabbards, Several Pouches and a Small Key Looped around the back of the belt. He Dresses in a Cloack and Hood, with various shades of green upon it, he also wears a chainmail tunic hidden beneath a regular green tunic and a leather chestpad. Around his neck, he wears a brass chain with an Obsidian Amulet that was blessed by the High Seer of his tribe just before the almost complete annihilation of the entire tribe, he wears in Memory of those he lost. He also bears a simle wooden staff, which is his primary weapon of choice, but hidden at one end is a poisoned Blade, ready to deliver a quick finish.
Possessions:
Short Sword, Staff, Necklace
Personality:
Calm, Well-Manered among those that are civilised enough to talk, most vermin consider him a shadow, he enjoys scaring vermin because they are very supersticous and ae easily fooled by simple 'magic' tricks. He has journeyed and seen Redwall only once and was amazed by its peace and beauty of the place, he swore to return there one day and
Strengths:
Unseeable: Due to about 15-20 years spent surviving in the harsh deserts and densly wooded areas, Arcanas has devloped a way of being able to never be in the smae place long enough for someone to see him.
Deadly up Close: Stealth, Poison and a Well-Placed Dagger are all methods that Arcanas has used to dispatch his foes over the years.
Defensive Fighter: Years of traversing the wilderness and sudden ambushes have given Arcanas a substantiable amount of skill with his staff.
Weaknesses:
Who's That?: Practically everyone that meets Arcanas immediatly puts one paw one their weapon and attempt to put the other one around his throat, most consider him an enemy or at least a traitor
Not as Young as I Used to be!: Despite being at peak phisical condition, Arcanas is still quite frail although he tries not to show this b putting on a bold front, hee also suffers from arthritis.
Battle-Scarred: Arcanas has fought in more battles and skirmishes that he can remeber, although at his age, each injury from each one has begun to take its toll on him.
History:
Arcanas was born in the Great Desert of the Far Southlands, where his tribe, the Ar-Namaz, were the conrtollers of a vast amount of territory, a mixture of shrubbland and plants that none of the other local tribes needed, undetered, the Ar-Namaz had quickly adapted to the hot climate and heir skills in the art of survival and tracking had become legendary among some of the tribes, they lived in harmony with nature taking only hwat they needed, alas this paradise was brought to a swift and bloody end, Early one morning, Arcanas, aged only 15, went off to complete his Tribal Initiation Ritual, this involved walking 5 km to the centre of the desert, where there stood a mighty stone Obelisk and praying at it for 12 hours, then walking back, using only hwta he could carry n his back, after that he would have to survive of what he could find, upon returning from completing his ritual, he returned to a scene of complete and utter carnage, homes smashed, friends and priests dead, and the Great Statue of Ar-Cana, the Godess of Mercy, raised in the center of the town, cast down and broken in two, he then proceded to weep for his fallen friend, until he heard a groaning inside one of the ruined huts, inside was Ar-Namen, High Seer of the Ar-Namaz, who handed him the Amulet of the Seer, only to be bestowed in the tribe's time of needed, to ensure the survival of the tribe, the amulet is said to guide whoever posecces it to safety and to make the wearer hard to see, moment later the seer himself died after being crushed by the falling remains of the hut but not afer pushing the young Arcanas out of the hut and telling him that the gods shall watch over him.
Arcanas then wandered North, Lost and Alone, he quickly began to adapt to his current needs, he soon found himself being preyed upon by small wandering bands of vermin, who were out foraging or scouting the area, after being captured and escaping about 17 times, he soon found traveling off the road easier than travelling on it, he also soon discovered that being unseen worked better when travelling in the wilderness instead of in plain sight. He also equipped himself from the remain of those he killed, as is the way of the Ar-Namaz, Use and adapt what ever you can to achive what is most improtant, survival. He allies with no one, and needs no help to achive his goal of ressurecting the Ar-Namaz Once again.
Relationships:
Father - Armana Azan - Deceased
Mother - Areana Azan - Deceased
Sister - Arian Azan - Missing, Presumed Dead