Post by Poisonsnarl the Vicious on Mar 5, 2008 21:38:53 GMT -5
Name: Poisonsnarl the Vicious
Gender: Female
Age: About 15 human years
Species: Wildcat
Occupation: Double agent Wildcat.
Physical Appearance:
Her fur, naturally a topaz colour, has been dyed forest green. Her eyes are sapphire blue, and she has a long white stripe down the length of her muzzle. Her paws are naturally ruby-red, and her claws a dirty yellow. She has a long red scar under her left eye from some past battle she can not recall, the eye is clouded over, and her tail is rather unusually bushy.
Possessions
Poisonsnarl has alot of gold jewelry which she says enhances good luck and ensures victories.
Personality:
Little do all the beasts know, but under her gruff and mean exterior, Poisonsnarl has a soft side. She will only show it towards a beast who is truly special or valuable to her. Otherwise, she is perilous and will knock down anyone in her way. She's rather sly and cunning, and allways has an answer.
Strengths:
Poisonsnarl has keener ears some say than even a hare. She's smarter than your average beast as well.
Weaknesses:
Poisonsnarl's eyesight in her left eye is gone, and she has a soft side as I mentioned earlier. The main weak part of that is that it's easily noticable. She has no controll over it when it comes into play. She believes it may be from her earlier experiences of loss, lonliness, and betrayal that make her want to stick to people she holds close. Lastly, she is overly superstitious.
History:
When she was a babe, her parents could not take care of her, so they left her in a ditch after a battle. Not long after, a wandering hedgehog found her and brought her to Redwall Abbey. She has been raised as a goodbeast ever since, and has decided to work as a double agent, secretly gathering information *for the Abbey. As for specific vermin, it depends on who are the problem at hand. Her name and fur colour are changed frequently so she is not discovered. She poses as a traveling vermin to gain entrance into vermin clans. She is very sly and can easily escape vermin to bring information back to the Abbey. It was her need to contribute something to the kind Abbey that drove her to become a double agent.
Relationships:
She's a loner. She has no real friends.
Gender: Female
Age: About 15 human years
Species: Wildcat
Occupation: Double agent Wildcat.
Physical Appearance:
Her fur, naturally a topaz colour, has been dyed forest green. Her eyes are sapphire blue, and she has a long white stripe down the length of her muzzle. Her paws are naturally ruby-red, and her claws a dirty yellow. She has a long red scar under her left eye from some past battle she can not recall, the eye is clouded over, and her tail is rather unusually bushy.
Possessions
Poisonsnarl has alot of gold jewelry which she says enhances good luck and ensures victories.
Personality:
Little do all the beasts know, but under her gruff and mean exterior, Poisonsnarl has a soft side. She will only show it towards a beast who is truly special or valuable to her. Otherwise, she is perilous and will knock down anyone in her way. She's rather sly and cunning, and allways has an answer.
Strengths:
Poisonsnarl has keener ears some say than even a hare. She's smarter than your average beast as well.
Weaknesses:
Poisonsnarl's eyesight in her left eye is gone, and she has a soft side as I mentioned earlier. The main weak part of that is that it's easily noticable. She has no controll over it when it comes into play. She believes it may be from her earlier experiences of loss, lonliness, and betrayal that make her want to stick to people she holds close. Lastly, she is overly superstitious.
History:
When she was a babe, her parents could not take care of her, so they left her in a ditch after a battle. Not long after, a wandering hedgehog found her and brought her to Redwall Abbey. She has been raised as a goodbeast ever since, and has decided to work as a double agent, secretly gathering information *for the Abbey. As for specific vermin, it depends on who are the problem at hand. Her name and fur colour are changed frequently so she is not discovered. She poses as a traveling vermin to gain entrance into vermin clans. She is very sly and can easily escape vermin to bring information back to the Abbey. It was her need to contribute something to the kind Abbey that drove her to become a double agent.
Relationships:
She's a loner. She has no real friends.