Post by R.ush on Nov 16, 2007 14:16:38 GMT -5
Name:
Rush
Age:
True age Unknown.
Range of guessing said to be from seventeen to early twenties.
Gender:
Female
Species:
Mouse
Physical Appearance:
When one speaks 'Mouse', others picture a brown hued pelt with dark grey eyes completing the set. That is not the case with Rush. This mouse has a thin white pelt covering her slender body, pink-peach ears that narrow more than widen, and a small peach nose at the end of her short muzzle. Her tail is long, thin and the same pink-peach color as her ears. Grasping paws are peach, with pearl claws at the end. Her eyes are dark red, to be expected from being an albino mouse. A tuff of white fur falls over the left side of her face, it is frequently brushed away so it does not interfere with her sight. It seems the tuff of fur belongs to a kind of 'hairstyle', since shoulder-length white fur falls down her back. Some of this stray fur is braided. She is pretty overall...but her eyes declare coldness within them.
Before getting into clothing, one must first look at her smaller features.
Rush has a small flesh-coloured scar across her muzzle. It curls neatly around her jawline, at a vertical angle. Her right ear is chipped slightly, wiether it be from a battle or natural cause is unknown. A tattoo of a barb wire design runs around her right arm neatly.
And now for the clothing aspect.
This 'lady' dresses rather tomboyish. Wearing no fancy dresses, Rush prefers a dark grey jerkin overtop of a lighter grey tunic. The tunic is cut at the end a most unusual way; an unside down V shape, covering between her legs and her back. Her tail can swing freely underneath the material. While the jerkin she wears has a criss-cross pattern over her chest. A thin light blue rope is tied around her waist. From there, small bags hang, carrying supplies and the likes. She usually travels light though. Any sleeves are short, above her elbows.
Personality:
A delicate doll, displaying no other feelings except the one painted on her from creation by her creator. That is Rush. She is an object of elegance, but nothing moves her deep enough. It is as if she is made of the soft plush of the doll she symbolizes. She feels no sense of life, moving around as if in a dream land, no fear, charging blindly into battle with any beast, no joy at all; she could care less for others.
If it was bad enough, she seems to have no concern for her own life. She lives singularly to be used as a tool for evil. Or...so she says. Honestly, she has no problem siding with Vermin. But she has an issue with loyalty.
If ever there was one thing to do to Rush that was wrong, it would be to break business-like loyalty. Turn on her, she'll turn on you. If you betray her, she will try to kill you or sell you to the other side. Anything for cold vengence; it doesn't know any bounds or honor. Niether does she.
So do not expect to establish friendships with her. If it ain't business...it ain't worth it.
Weapons and Personal Items:
Long Sword
An elegant blade for such a massive weapon. Rush's main weapon of choice is her Long Sword, which she carries on her back. It is thin, good for her style of fighting; swift and nearly silent. Stains of crimson liquid are either annoying to wash off or left on to intiminate future foes.
Rush wields it with deadly skill.
Daggers
If at any time the mouse dropped her long sword, which is quite rare indeed, she takes out two curved daggers. They rest on her back, low toward her tail, hidden behind a sash. Like her sword, she has skill with them...even if she does not fight with the daggers that often. It is used as a last resort.
Job:
WanderingEvil Warrior
Weaknesses/Strengths:
To Defy Death//
Rush is a formidable warrior. She has swift speed, power to back it up and no pathetic emotions keeping her back (hence both a strength and a weakness). A perfect killing machine. She may even have silent ambitions; but no beast has any idea for sure.
Yet Hear The Requiem//
The young mouse is a short ranged fighter indeed. She could not cope with long ranged weapons hurling toward her figure. But that is not for lack of trying; Rush will attempt to run at long ranged fighters if she was in a situation such as that.
Which leads to silent stubborness. This may lead to issues in the future. Rush will not back down from any challenges, has quite the narrow mind of thinking and so forth.
Also, her hollow outward feature does tell a short tale of 'weakness'. She never will feel the joy of friendship, the passion of love, nor the fierce protection that a mother gets defending her offspring. No, Rush is cut off to all emotions that could bring her happiness.
History:
Nothing is known about Rush's past life. She keeps it locked up with all her emotions, so tight inside that one thinks it must have been something to swift her away from her true path.
No creature knows what that path is.
What turns a mouse evil? A question that could baffle even the wisest of beast. Mice are usually punishers of wrongdoing, not the ones creating it. But Rush is not like that. She shakes free of the shackles that bind her to the pitiful creatures she calls 'kin', and makes her own path, her own ideas and her own ambitions. This emotionless mouse may strive for power, for she is often seen in the company of powerful warlords.
Somewhere along the line she picked up her skill with the blade. No...any blade. Swords, daggers, axes...anything. She could use it as a weapon. Perhaps it is because she cast everything away that she gained everything that she has now.
Relationships:
The young mouse has no known past socializations. No family, no allies and no mate. But perhaps in the near future, Rush will cooperate with enemies of Mossflower. Hey...nobody really suspects a mouse warrior to fight against them.
Other: I have returned. >D
Rush
Age:
True age Unknown.
Range of guessing said to be from seventeen to early twenties.
Gender:
Female
Species:
Mouse
Physical Appearance:
When one speaks 'Mouse', others picture a brown hued pelt with dark grey eyes completing the set. That is not the case with Rush. This mouse has a thin white pelt covering her slender body, pink-peach ears that narrow more than widen, and a small peach nose at the end of her short muzzle. Her tail is long, thin and the same pink-peach color as her ears. Grasping paws are peach, with pearl claws at the end. Her eyes are dark red, to be expected from being an albino mouse. A tuff of white fur falls over the left side of her face, it is frequently brushed away so it does not interfere with her sight. It seems the tuff of fur belongs to a kind of 'hairstyle', since shoulder-length white fur falls down her back. Some of this stray fur is braided. She is pretty overall...but her eyes declare coldness within them.
Before getting into clothing, one must first look at her smaller features.
Rush has a small flesh-coloured scar across her muzzle. It curls neatly around her jawline, at a vertical angle. Her right ear is chipped slightly, wiether it be from a battle or natural cause is unknown. A tattoo of a barb wire design runs around her right arm neatly.
And now for the clothing aspect.
This 'lady' dresses rather tomboyish. Wearing no fancy dresses, Rush prefers a dark grey jerkin overtop of a lighter grey tunic. The tunic is cut at the end a most unusual way; an unside down V shape, covering between her legs and her back. Her tail can swing freely underneath the material. While the jerkin she wears has a criss-cross pattern over her chest. A thin light blue rope is tied around her waist. From there, small bags hang, carrying supplies and the likes. She usually travels light though. Any sleeves are short, above her elbows.
Personality:
A delicate doll, displaying no other feelings except the one painted on her from creation by her creator. That is Rush. She is an object of elegance, but nothing moves her deep enough. It is as if she is made of the soft plush of the doll she symbolizes. She feels no sense of life, moving around as if in a dream land, no fear, charging blindly into battle with any beast, no joy at all; she could care less for others.
If it was bad enough, she seems to have no concern for her own life. She lives singularly to be used as a tool for evil. Or...so she says. Honestly, she has no problem siding with Vermin. But she has an issue with loyalty.
If ever there was one thing to do to Rush that was wrong, it would be to break business-like loyalty. Turn on her, she'll turn on you. If you betray her, she will try to kill you or sell you to the other side. Anything for cold vengence; it doesn't know any bounds or honor. Niether does she.
So do not expect to establish friendships with her. If it ain't business...it ain't worth it.
Weapons and Personal Items:
Long Sword
An elegant blade for such a massive weapon. Rush's main weapon of choice is her Long Sword, which she carries on her back. It is thin, good for her style of fighting; swift and nearly silent. Stains of crimson liquid are either annoying to wash off or left on to intiminate future foes.
Rush wields it with deadly skill.
Daggers
If at any time the mouse dropped her long sword, which is quite rare indeed, she takes out two curved daggers. They rest on her back, low toward her tail, hidden behind a sash. Like her sword, she has skill with them...even if she does not fight with the daggers that often. It is used as a last resort.
Job:
Wandering
Weaknesses/Strengths:
To Defy Death//
Rush is a formidable warrior. She has swift speed, power to back it up and no pathetic emotions keeping her back (hence both a strength and a weakness). A perfect killing machine. She may even have silent ambitions; but no beast has any idea for sure.
Yet Hear The Requiem//
The young mouse is a short ranged fighter indeed. She could not cope with long ranged weapons hurling toward her figure. But that is not for lack of trying; Rush will attempt to run at long ranged fighters if she was in a situation such as that.
Which leads to silent stubborness. This may lead to issues in the future. Rush will not back down from any challenges, has quite the narrow mind of thinking and so forth.
Also, her hollow outward feature does tell a short tale of 'weakness'. She never will feel the joy of friendship, the passion of love, nor the fierce protection that a mother gets defending her offspring. No, Rush is cut off to all emotions that could bring her happiness.
History:
Nothing is known about Rush's past life. She keeps it locked up with all her emotions, so tight inside that one thinks it must have been something to swift her away from her true path.
No creature knows what that path is.
What turns a mouse evil? A question that could baffle even the wisest of beast. Mice are usually punishers of wrongdoing, not the ones creating it. But Rush is not like that. She shakes free of the shackles that bind her to the pitiful creatures she calls 'kin', and makes her own path, her own ideas and her own ambitions. This emotionless mouse may strive for power, for she is often seen in the company of powerful warlords.
Somewhere along the line she picked up her skill with the blade. No...any blade. Swords, daggers, axes...anything. She could use it as a weapon. Perhaps it is because she cast everything away that she gained everything that she has now.
Relationships:
The young mouse has no known past socializations. No family, no allies and no mate. But perhaps in the near future, Rush will cooperate with enemies of Mossflower. Hey...nobody really suspects a mouse warrior to fight against them.
Other: I have returned. >D