Post by Prankster101 on Jul 7, 2009 10:08:54 GMT -5
Name: Travioso Trueflight (Terr-aa-vee-oo-s-oo True-flight; Travieso is the Spanish word for mischievous..Travioso is modified from that Spanish term)
Gender: Male
Age: Human 16
Species: Sea Otter
Occupation: As Travi (as he likes to be called by his peers) is a little young for a job, in my strange little world he currently still lives at Redwall, but is a rather annoying prankster and outstanding archer.
Physical Appearance: Travioso is very very tall. He is at least 2 feet taller than the average size for an otter, so I imagine him to be 6’6”ish. He also has an athletic build; in proportion to his height, he is very muscular with little body fat. His rudder length is about 3.5 ft. His fur is dark brown and very thick. It crusts around the edges of his appendages like every normal sea otter, but the fur is so long on his head it flops around the tops of his eyes.
His appearances are very stunning, and to those who don’t think of him as an annoying brat, tend to think of him as being very handsome in his own rogue-ish way. The eyes that peek out of his long fur are a vibrant Emerald Green. They twinkle with mischief when he is happy, but when he is angry they appear to be solid unmoving rocks of cold and deep despair in which even the strongest of beasts would tremble.
He wears a short sleeved green jerkin that comes to about the middle of his thighs, which is made of a light breathe-able material that isn’t skin tight, but very close. Along with the jerkin, he wears a leather belt along his waist. The buckle is a rusty copper and it belonged to his late father. To top it all off, he always wears his hat. It is a green died leather with a Robin breast feather (aka. the red ones). It is in the style of Robin Hood from the old English tales; it was given to him by his late father just before his death.
Possessions: Travi is an astounding archer. He owns a long bow made of sea-washed redwood found on the western coast, it has many exquisite carvings running down the entire bow and a brown corded leather grip with a taught bee waxed string that will snap every now and then and give Travi some serious whiplash on his nose.
With the bow, he has a fairly large sized quiver that rests on his back upon a wide leather strap. The weather worn leather quiver contains his hand crafted yew arrows. They are flint tipped with Hawk feather fletching. He wears a pair of wrist guards made of shark’s leather and embossed with small copper rivets, all of the items originally coming from his late mother who was once and archer as well.
His other weapons includes two medium sized, traditionally simple daggers with a silver wrought hilts, black corded grips, and an emerald set in to each for balance, which he wears upon his belts( one at his waist and one at his shoulder) given to him by his late father.
Personality: Travi is a one of a kind creature. He is very passionate about everything he does, even if it ends up getting him into trouble. He is often called “the Rogue” at Redwall because he is always creating havoc and mischief, but seems to be able to weasel himself out of a punishment. It has been said that his charisma is so strong “he can charm birds out of trees!”
He constantly has a smile on his rough face and he can get the whole room laughing in seconds. He is also very arrogant. When he goes (often forced) to the Abbey school and it’s something he already knows or he doesn’t care about, he won’t pay attention, and plays the part of the class clown. However, if the topic is relevant in his eyes, he will be right on the lesson like a hawk.
Travi also has his some moments which aren’t deemed his best. Sometimes he may act childish and stubborn, but there is always a reason to his actions. At times when he thinks of his family, he becomes so depressed the whole Abbey feels as if a gloomy cloud of sadness has settled.
He also gets very angry when he gets near vermin. It’s as if he becomes a whole different beast. One pledged with inner grief and sadness for so long it bursts from his heart in an uncontrollable anger. It’s as if he has a bloodlust in battle it is so powerful. Only few know from where this anger is fueled, and they not dare speak of it, for what Travi may do, they do not know.
Strengths: Travioso is a powerful otter and has all the strengths that are commonly accustomed with being an otter (aka: strong swimmers, powerful fighters, ect.). Beyond that, Travi is a brilliant archer with amazing accuracy and has a very sharp wit to go along with his comical attitude.
Weaknesses: Travi’s weaknesses are very odd for an otter of his nature. Being such a comedian, no creature would guess that he has an uncontrollable bloodlust in battle. He is also found to be very rebellious of is authority and is always speaking his mind, often at the wrong times. Beyond that, Travi’s worst pet peeve is large bonfires. They are all right when they are small, but when they take on a much larger size, he says that he begins to see things. Of what he sees he does not speak, but they scare him, whatever they are…….
History: Travioso was born on the ship WaveRider in the middle of the Western sea to Kal and Lani Trueflight. They were wanders, sailing where ever the winds took them, until the day they met Riptail the rogue, a vicious sea rat born with two tails that meld together, looking as if his tail was torn in half.
Being the greedy vermin that he is, Riptail, watching from afar, envied the beautifully made ship. Kal had worked on the ship since he was a young one with his father. The WaveRider was one of the fastest ships around; it turned gracefully upon the waves, and survived the strongest of storms. Riptail chased down the WaveRider for weeks. Travi, being only a Dibbun at the time, was still able to remember the freighting moments of the chase.
But the chase would not last forever, and eventually during a rough storm, Riptail severely damaged the WaveRider and the two boats were split apart. The WaveRider was beached by the storm a few yards from the mouth of the River Moss, never able to sail again. Riptail’s ship, the Guttslasher was only a few leagues off of shore circling its wounded enemy.
Kal and Lani watched the ship and knew what they had to do. They bundled their precious belongings in a tarp (all of the things that Travi has left from his parents) and gave it to Travi. His Father placed his favorite hat (the one that Travi wears) on little Travi’s head and said, “Remember this matey, whatever be a happen’ to yer mum and me, promise me ye’ll remember, we love ye matey we all ways will, and if somethin’ happen’ to us, ye have to be strong fur us, all righty?” Meanwhile his mother was writing a note of what might happen and put it in Travi’s little belt in case someone were to find him.
WARNING: These next few moments have haunted Travi’s dreams for many a season. Unless creatures want their heads ripped off, I suggest that this topic is not mentioned around Travi, especially when he’s all moody.
His parents stood defiant as Riptail called for their surrender. Instantly, they were shot down with three arrows to the chest each. Riptail then set the ship ablaze. The monster then stepped into the burning wreck, just enough to let little Travi, who was pleading for his dead parents to wake-up, see the rodent laugh evilly and back out of the flames, as if engulfed by them.
The current Skipper of the Otters at Redwall, (I apologize if anyone has currently taken this position; this is just a story which can be changed.) who had just brought his crew down to the sea for some of the summer seasons, felt a bad feeling in his gut. He decided to take a walk alone, down the coast. He was walking along when he saw the flames.
Dreading the worst he ran down to the wreck and bust down one of the half burnt hatches. He burst in, and while coughing from the smoke, called out for if anyone was there. It was then he saw Travi and his dead parents. Travi, who had fallen unconscious from smoke inhalation, was picked up by Skipper with the tarp in which his parents had put their things and rushed out of the fire, just as the boat was about to collapse.
Once Skipper was able to get Travi breathing again and fast asleep, was he able to read the sad, half-burnt letter Lani had left. It was then that he saw the vermin paw tracks in the wet sand and the Guttslasher heading back out to sea. Skipper stood reverently as the rain began to fall and the mainmast of the once beautiful WaveRider crashed onto the burning deck. With the rain putting out the fire, Skipper wrapped up the sleeping Travi in his traveling cloak and trudged back to camp.
When young Travi awoke, he was lying down on a crudely made bed of one or two traveling cloaks, with a strange otter that he had never seen before hovering over him with a bunch of “ucky” medicines. His first response was the one of any Dibbun when they are fed medicine, bite! He later found out that the healer of the crew meant no harm, but he still felt uneasy being around this strange new otter crew. The only place he felt safe was curled up on Skipper’s lap, a good few feet away from the camp fire.
After a few days with Travi getting used to the crew, Skipper made the decision that Travi should go to Redwall for the time being. So Skipper left his First Mate in charge of the crew and took Travi to Redwall on his own. Skipper was astounded at little Travi on the trip. The young one was very smart and witty, but one event that Skipper experienced with the little mate worried him.
They had camped out for the night next to the River Moss, on which they were traveling, and a small band of 4 river rats surrounded the camp. Skipper was not anxious about the vermin, but when he looked at little Travi he was very uneasy. Travi had started to shake with a large amount fury for the tiny little fella, and he started to speak like a very angry adult with bad manners, if you catch my drift.
Then, out of the blue, little Travi shouted, “Evil varmints kill’d them. Evil varmints die!” Travi had grabbed one of the knives his father had given him and leaped on one of the water rats, catching him in the chest with the blade. Skipper’s mouth dropped for a split second before he lashed out with his rudder and knocked out 2 of the rats in one stroke.
The battle was over in a few minutes. The 3 remaining rats were cowering against a tree while Skipper tried to convince Travi to calm down. Skipper than gave the rats orders to never be found in that place again, and they took his advice, sprinting off into the woods with both bone and pride broken after being defeated by a Dibbun.
The rest of the trip was fairly smooth as Skipper took Travi to Redwall. When they got there Travi was very shy, not really talking to anyone, and clinging to Skipper; until he met Logo, a little male mole babe, about as old as he was. (Logo is not a character to be used, nor any others I have mentioned. It’s Travi I would like to use.) The two bonded quickly and soon became the best of friends.
Throughout Travi’s years at Redwall, he created so much mischief that the Redwallers called him the Prince o’ Pranks. He was one of the first young ones to jump from the wall top into the pond without harming himself, shimmying up and sliding down the bell rope in under 1 bong of each bell, and he currently holds the record for the most punishments received and the most times on the Abbot’s Report in the entire history of the Abbey, or so the recorder can find.
Things were fairly peaceful at the Abbey for the longest time, until Travi was about 15 in Human years. (I can never figure out those conversion rates!) The day started out as any normal day. Travi and Logo were in trouble, again. They had just used the Friar’s good serving trays to “surf” down the stairs. The punishment was also routine. They had a talk with the Abbot and had to wash the dirty dishes from lunch or they would not be able to go to the feast later that night. And, again, Travi used his brilliant charm to get out of dishwashing early and still be able to go to the feast.
At the feast, was when the real party started. The feast of summer’s naming day, which turned out to be The Summer of The Lazy Willow, was perfect. The food was excellent and everyone was having a good time, until Travi went into this daze. The creatures around him heard what he said loud and clear. It was a message from Martin the Warrior. To my belief it went something like this…..
After a night of long debate and explanation, the verdict was thus, Martin was telling Travi that Riptail was back, and that he is attacking Salamandastron. So Travi must go help him and Logo must come with him. After a long argument Travi was finally allowed to go with Logo to Salamandastron and with a note to the ruling Badger Lord, Lord Broadstripe, conveniently from his cousin, Teresa, who is the Badger Mother at Redwall (My apologies to the current Badger Lord.).
Travi and Logo set out the next morning and made some good progress in their first day and they stopped in a forest glade for the night. As Martin aptly described in his message, Travi had been having frequent nightmares about Riptail so he took the first watch, being unable to sleep. During that night, a small scout group from Riptail’s hoard had gotten hopelessly lost and surprisingly stumbled upon Travi and Logo.
After a brief skirmish which decimated the small scouting group down to about 4 vermin, Travi and Logo traveled both night and day until they met up with a contact Skipper had set up for them. They met up with the current Log-a-log of the GOUSIM shrews at the Mossflower River (My apologies to the current Log-a-log.).
About 2 days later, Travi, Logo and the shrews had made it to the dunes and could see the damage inflicted by Riptail’s hoard. Salamandastron was under sedge, but pulling through. Travi and Logo snuck into the Mountain and conversed with the Badger Lord. They agreed to help and they volunteered to come back with a force strong enough to help the situation.
After meeting back up with the shrews, Travi and Logo split up. Travi swam north to get assistance from some otter Holts that he knew of, and Logo took the shrews to recruit any willing fighters they could find on the dunes.
To make a long story short, after about 3.5 days, both groups met and combined to find out they had about 350 fresh and ready troops between them to fight a vermin army of 300 that had been fighting continually for the past week and a half or so.
The next morning the troops moved in, three tribes of otters covering the sea and river banks; the shrews, moles, and dune hogs covering the rest of the dunes, completely surrounding the Mountain. The Long Patrol, who had been given notice the night before was also ready to jump out of the Mountain when the first battle cries rang out.
Travi and Logo lead the charge as Travi took revenge on his parent’s murderer and his hoard. The vermin were entirely destroyed by the massive army against them, but the turning point was when Travi was locked in battle with Riptail. Travi was in a Bloodwrathlike rage as he fought. Riptail’s fear was no match for Travi’s bottled up anger. As soon as Riptail knew he may not win this battle, he flashed a secret signal and an archer shot an arrow into Travi’s side.
Still in his rage Travi didn’t even wince; he just pulled it out and threw it at Riptail. Once he fired, the secret archer was dispatched by Logo as he hurried to help his friend, but it was too late. Travi had already charge Riptail with his father’s long dagger. The two enemies ended up locked in mortal combat, Riptail’s broken scimitar handle digging into the tip of Travi’s shoulder and Travi’s knife locked in Riptail’s heart, as Travi shout the ancient otter war cry EEEEEEYYYYEEEEEE! They crashed to the ground in a motionless ball.
Approximately 1 and a half days later Travi woke up, swathed in bandages in the Medical wing of Salamandastron. The battle had been won, the vermin were dead, and Riptail was gone forever. Later that afternoon, a funeral ceremony was held for the lost and the massive army all went back to their homes, both happy and sad. They all had just won a great battle, but lost some great comrades in the process.
Once Travi and the others had completely healed, they headed back to Redwall in joyful spirits. Travi never lost his strange bloodlust in battle, but everyone could see that he was happier now as they approached Redwall, were Travi has lived until this current day.
Relationships:Travi’s only true family was Kal and Lani Trueflight, his father and mother. After Skipper rescued him, Skipper became as close as family, but his other friends include Logo, the Redwall otter crew, all those who live at Redwall, Log-a-log and his shrews, Lord Broadstripe and his Long Patrol, and all whom they recruited for the fight against Riptail’s band.
Other:Travi is the only character I wish to play, the others were part of the story. My apologies to any who hold the positions I have mentioned. The story has been deprived of many of its finer details. If you wish to know the whole tale, contact should be made so I can get something to you. If any modifications need to be made, please let me know so they can be adjusted.
(posted while still a member of this site)
Gender: Male
Age: Human 16
Species: Sea Otter
Occupation: As Travi (as he likes to be called by his peers) is a little young for a job, in my strange little world he currently still lives at Redwall, but is a rather annoying prankster and outstanding archer.
Physical Appearance: Travioso is very very tall. He is at least 2 feet taller than the average size for an otter, so I imagine him to be 6’6”ish. He also has an athletic build; in proportion to his height, he is very muscular with little body fat. His rudder length is about 3.5 ft. His fur is dark brown and very thick. It crusts around the edges of his appendages like every normal sea otter, but the fur is so long on his head it flops around the tops of his eyes.
His appearances are very stunning, and to those who don’t think of him as an annoying brat, tend to think of him as being very handsome in his own rogue-ish way. The eyes that peek out of his long fur are a vibrant Emerald Green. They twinkle with mischief when he is happy, but when he is angry they appear to be solid unmoving rocks of cold and deep despair in which even the strongest of beasts would tremble.
He wears a short sleeved green jerkin that comes to about the middle of his thighs, which is made of a light breathe-able material that isn’t skin tight, but very close. Along with the jerkin, he wears a leather belt along his waist. The buckle is a rusty copper and it belonged to his late father. To top it all off, he always wears his hat. It is a green died leather with a Robin breast feather (aka. the red ones). It is in the style of Robin Hood from the old English tales; it was given to him by his late father just before his death.
Possessions: Travi is an astounding archer. He owns a long bow made of sea-washed redwood found on the western coast, it has many exquisite carvings running down the entire bow and a brown corded leather grip with a taught bee waxed string that will snap every now and then and give Travi some serious whiplash on his nose.
With the bow, he has a fairly large sized quiver that rests on his back upon a wide leather strap. The weather worn leather quiver contains his hand crafted yew arrows. They are flint tipped with Hawk feather fletching. He wears a pair of wrist guards made of shark’s leather and embossed with small copper rivets, all of the items originally coming from his late mother who was once and archer as well.
His other weapons includes two medium sized, traditionally simple daggers with a silver wrought hilts, black corded grips, and an emerald set in to each for balance, which he wears upon his belts( one at his waist and one at his shoulder) given to him by his late father.
Personality: Travi is a one of a kind creature. He is very passionate about everything he does, even if it ends up getting him into trouble. He is often called “the Rogue” at Redwall because he is always creating havoc and mischief, but seems to be able to weasel himself out of a punishment. It has been said that his charisma is so strong “he can charm birds out of trees!”
He constantly has a smile on his rough face and he can get the whole room laughing in seconds. He is also very arrogant. When he goes (often forced) to the Abbey school and it’s something he already knows or he doesn’t care about, he won’t pay attention, and plays the part of the class clown. However, if the topic is relevant in his eyes, he will be right on the lesson like a hawk.
Travi also has his some moments which aren’t deemed his best. Sometimes he may act childish and stubborn, but there is always a reason to his actions. At times when he thinks of his family, he becomes so depressed the whole Abbey feels as if a gloomy cloud of sadness has settled.
He also gets very angry when he gets near vermin. It’s as if he becomes a whole different beast. One pledged with inner grief and sadness for so long it bursts from his heart in an uncontrollable anger. It’s as if he has a bloodlust in battle it is so powerful. Only few know from where this anger is fueled, and they not dare speak of it, for what Travi may do, they do not know.
Strengths: Travioso is a powerful otter and has all the strengths that are commonly accustomed with being an otter (aka: strong swimmers, powerful fighters, ect.). Beyond that, Travi is a brilliant archer with amazing accuracy and has a very sharp wit to go along with his comical attitude.
Weaknesses: Travi’s weaknesses are very odd for an otter of his nature. Being such a comedian, no creature would guess that he has an uncontrollable bloodlust in battle. He is also found to be very rebellious of is authority and is always speaking his mind, often at the wrong times. Beyond that, Travi’s worst pet peeve is large bonfires. They are all right when they are small, but when they take on a much larger size, he says that he begins to see things. Of what he sees he does not speak, but they scare him, whatever they are…….
History: Travioso was born on the ship WaveRider in the middle of the Western sea to Kal and Lani Trueflight. They were wanders, sailing where ever the winds took them, until the day they met Riptail the rogue, a vicious sea rat born with two tails that meld together, looking as if his tail was torn in half.
Being the greedy vermin that he is, Riptail, watching from afar, envied the beautifully made ship. Kal had worked on the ship since he was a young one with his father. The WaveRider was one of the fastest ships around; it turned gracefully upon the waves, and survived the strongest of storms. Riptail chased down the WaveRider for weeks. Travi, being only a Dibbun at the time, was still able to remember the freighting moments of the chase.
But the chase would not last forever, and eventually during a rough storm, Riptail severely damaged the WaveRider and the two boats were split apart. The WaveRider was beached by the storm a few yards from the mouth of the River Moss, never able to sail again. Riptail’s ship, the Guttslasher was only a few leagues off of shore circling its wounded enemy.
Kal and Lani watched the ship and knew what they had to do. They bundled their precious belongings in a tarp (all of the things that Travi has left from his parents) and gave it to Travi. His Father placed his favorite hat (the one that Travi wears) on little Travi’s head and said, “Remember this matey, whatever be a happen’ to yer mum and me, promise me ye’ll remember, we love ye matey we all ways will, and if somethin’ happen’ to us, ye have to be strong fur us, all righty?” Meanwhile his mother was writing a note of what might happen and put it in Travi’s little belt in case someone were to find him.
WARNING: These next few moments have haunted Travi’s dreams for many a season. Unless creatures want their heads ripped off, I suggest that this topic is not mentioned around Travi, especially when he’s all moody.
His parents stood defiant as Riptail called for their surrender. Instantly, they were shot down with three arrows to the chest each. Riptail then set the ship ablaze. The monster then stepped into the burning wreck, just enough to let little Travi, who was pleading for his dead parents to wake-up, see the rodent laugh evilly and back out of the flames, as if engulfed by them.
The current Skipper of the Otters at Redwall, (I apologize if anyone has currently taken this position; this is just a story which can be changed.) who had just brought his crew down to the sea for some of the summer seasons, felt a bad feeling in his gut. He decided to take a walk alone, down the coast. He was walking along when he saw the flames.
Dreading the worst he ran down to the wreck and bust down one of the half burnt hatches. He burst in, and while coughing from the smoke, called out for if anyone was there. It was then he saw Travi and his dead parents. Travi, who had fallen unconscious from smoke inhalation, was picked up by Skipper with the tarp in which his parents had put their things and rushed out of the fire, just as the boat was about to collapse.
Once Skipper was able to get Travi breathing again and fast asleep, was he able to read the sad, half-burnt letter Lani had left. It was then that he saw the vermin paw tracks in the wet sand and the Guttslasher heading back out to sea. Skipper stood reverently as the rain began to fall and the mainmast of the once beautiful WaveRider crashed onto the burning deck. With the rain putting out the fire, Skipper wrapped up the sleeping Travi in his traveling cloak and trudged back to camp.
When young Travi awoke, he was lying down on a crudely made bed of one or two traveling cloaks, with a strange otter that he had never seen before hovering over him with a bunch of “ucky” medicines. His first response was the one of any Dibbun when they are fed medicine, bite! He later found out that the healer of the crew meant no harm, but he still felt uneasy being around this strange new otter crew. The only place he felt safe was curled up on Skipper’s lap, a good few feet away from the camp fire.
After a few days with Travi getting used to the crew, Skipper made the decision that Travi should go to Redwall for the time being. So Skipper left his First Mate in charge of the crew and took Travi to Redwall on his own. Skipper was astounded at little Travi on the trip. The young one was very smart and witty, but one event that Skipper experienced with the little mate worried him.
They had camped out for the night next to the River Moss, on which they were traveling, and a small band of 4 river rats surrounded the camp. Skipper was not anxious about the vermin, but when he looked at little Travi he was very uneasy. Travi had started to shake with a large amount fury for the tiny little fella, and he started to speak like a very angry adult with bad manners, if you catch my drift.
Then, out of the blue, little Travi shouted, “Evil varmints kill’d them. Evil varmints die!” Travi had grabbed one of the knives his father had given him and leaped on one of the water rats, catching him in the chest with the blade. Skipper’s mouth dropped for a split second before he lashed out with his rudder and knocked out 2 of the rats in one stroke.
The battle was over in a few minutes. The 3 remaining rats were cowering against a tree while Skipper tried to convince Travi to calm down. Skipper than gave the rats orders to never be found in that place again, and they took his advice, sprinting off into the woods with both bone and pride broken after being defeated by a Dibbun.
The rest of the trip was fairly smooth as Skipper took Travi to Redwall. When they got there Travi was very shy, not really talking to anyone, and clinging to Skipper; until he met Logo, a little male mole babe, about as old as he was. (Logo is not a character to be used, nor any others I have mentioned. It’s Travi I would like to use.) The two bonded quickly and soon became the best of friends.
Throughout Travi’s years at Redwall, he created so much mischief that the Redwallers called him the Prince o’ Pranks. He was one of the first young ones to jump from the wall top into the pond without harming himself, shimmying up and sliding down the bell rope in under 1 bong of each bell, and he currently holds the record for the most punishments received and the most times on the Abbot’s Report in the entire history of the Abbey, or so the recorder can find.
Things were fairly peaceful at the Abbey for the longest time, until Travi was about 15 in Human years. (I can never figure out those conversion rates!) The day started out as any normal day. Travi and Logo were in trouble, again. They had just used the Friar’s good serving trays to “surf” down the stairs. The punishment was also routine. They had a talk with the Abbot and had to wash the dirty dishes from lunch or they would not be able to go to the feast later that night. And, again, Travi used his brilliant charm to get out of dishwashing early and still be able to go to the feast.
At the feast, was when the real party started. The feast of summer’s naming day, which turned out to be The Summer of The Lazy Willow, was perfect. The food was excellent and everyone was having a good time, until Travi went into this daze. The creatures around him heard what he said loud and clear. It was a message from Martin the Warrior. To my belief it went something like this…..
Listen now son of the sea
Take heed of what I tell to thee
The Beast of your night
Is alive and ready to fight
The Lord of the Mountain is of need
Hasten to him with the up most speed
Bring along thy soil friend
Whose trust will follow you till the end
Let your arrow fly true
It’s time to travel the world anew
After a night of long debate and explanation, the verdict was thus, Martin was telling Travi that Riptail was back, and that he is attacking Salamandastron. So Travi must go help him and Logo must come with him. After a long argument Travi was finally allowed to go with Logo to Salamandastron and with a note to the ruling Badger Lord, Lord Broadstripe, conveniently from his cousin, Teresa, who is the Badger Mother at Redwall (My apologies to the current Badger Lord.).
Travi and Logo set out the next morning and made some good progress in their first day and they stopped in a forest glade for the night. As Martin aptly described in his message, Travi had been having frequent nightmares about Riptail so he took the first watch, being unable to sleep. During that night, a small scout group from Riptail’s hoard had gotten hopelessly lost and surprisingly stumbled upon Travi and Logo.
After a brief skirmish which decimated the small scouting group down to about 4 vermin, Travi and Logo traveled both night and day until they met up with a contact Skipper had set up for them. They met up with the current Log-a-log of the GOUSIM shrews at the Mossflower River (My apologies to the current Log-a-log.).
About 2 days later, Travi, Logo and the shrews had made it to the dunes and could see the damage inflicted by Riptail’s hoard. Salamandastron was under sedge, but pulling through. Travi and Logo snuck into the Mountain and conversed with the Badger Lord. They agreed to help and they volunteered to come back with a force strong enough to help the situation.
After meeting back up with the shrews, Travi and Logo split up. Travi swam north to get assistance from some otter Holts that he knew of, and Logo took the shrews to recruit any willing fighters they could find on the dunes.
To make a long story short, after about 3.5 days, both groups met and combined to find out they had about 350 fresh and ready troops between them to fight a vermin army of 300 that had been fighting continually for the past week and a half or so.
The next morning the troops moved in, three tribes of otters covering the sea and river banks; the shrews, moles, and dune hogs covering the rest of the dunes, completely surrounding the Mountain. The Long Patrol, who had been given notice the night before was also ready to jump out of the Mountain when the first battle cries rang out.
Travi and Logo lead the charge as Travi took revenge on his parent’s murderer and his hoard. The vermin were entirely destroyed by the massive army against them, but the turning point was when Travi was locked in battle with Riptail. Travi was in a Bloodwrathlike rage as he fought. Riptail’s fear was no match for Travi’s bottled up anger. As soon as Riptail knew he may not win this battle, he flashed a secret signal and an archer shot an arrow into Travi’s side.
Still in his rage Travi didn’t even wince; he just pulled it out and threw it at Riptail. Once he fired, the secret archer was dispatched by Logo as he hurried to help his friend, but it was too late. Travi had already charge Riptail with his father’s long dagger. The two enemies ended up locked in mortal combat, Riptail’s broken scimitar handle digging into the tip of Travi’s shoulder and Travi’s knife locked in Riptail’s heart, as Travi shout the ancient otter war cry EEEEEEYYYYEEEEEE! They crashed to the ground in a motionless ball.
Approximately 1 and a half days later Travi woke up, swathed in bandages in the Medical wing of Salamandastron. The battle had been won, the vermin were dead, and Riptail was gone forever. Later that afternoon, a funeral ceremony was held for the lost and the massive army all went back to their homes, both happy and sad. They all had just won a great battle, but lost some great comrades in the process.
Once Travi and the others had completely healed, they headed back to Redwall in joyful spirits. Travi never lost his strange bloodlust in battle, but everyone could see that he was happier now as they approached Redwall, were Travi has lived until this current day.
Relationships:Travi’s only true family was Kal and Lani Trueflight, his father and mother. After Skipper rescued him, Skipper became as close as family, but his other friends include Logo, the Redwall otter crew, all those who live at Redwall, Log-a-log and his shrews, Lord Broadstripe and his Long Patrol, and all whom they recruited for the fight against Riptail’s band.
Other:Travi is the only character I wish to play, the others were part of the story. My apologies to any who hold the positions I have mentioned. The story has been deprived of many of its finer details. If you wish to know the whole tale, contact should be made so I can get something to you. If any modifications need to be made, please let me know so they can be adjusted.
(posted while still a member of this site)